Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 98
  1. #71
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Anyone here knows how much and where in USA the 25th anniversary package can be bought?
    (0)

  2. #72
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Everything they fight in the video looks like it belongs in a dungeon. That alone makes me very excited, as I was often confused and bored by some of the mobs that were chosen in 1.0 to be on the open dungeons. Pretty sweet video.
    (2)

  3. #73
    Quote Originally Posted by HiirNoivl View Post
    That doesn't make sense. THe battle system is admittedly undergoing a significant revision but they showed 3 different videos of the battle system There's no reason not to show the loot system
    The loot system is need, greed or pass. The timer is there because a timer is slapped onto the dungeon to give you a time limit, nothing uncommon in MMOs or FF games.
    (0)

  4. #74
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Its not uncommon or common.... its rare. I haven't played a single other MMO where there is a time limit the moment you enter the dungeon. There may be time limited events in some of them, but never a kick-you-out-of-dungeon limit.

    How crappily small are ARR's raids going to be if they slap a 1hr limit on them all?
    (0)

  5. #75
    Quote Originally Posted by Reika View Post
    Its not uncommon or common.... its rare. I haven't played a single other MMO where there is a time limit the moment you enter the dungeon. There may be time limited events in some of them, but never a kick-you-out-of-dungeon limit.

    How crappily small are ARR's raids going to be if they slap a 1hr limit on them all?
    You must only play main stream MMOs then, because it's really not that rare to see one that has a timer on a dungeon, especially ones that are part of a daily/weekly/hourly recharge/invite period.

    How "small" they are is really irrelevant since using your words, it's rare to see an MMO with a lengthy dungeon since people, especially in this community, seem to hate the concept of anything lasting or taking "a long time" and by long meaning more than 30 minutes.

    Remember, the timer has no significance to anything beyond wanting an achievement for that dungeon.
    (1)

  6. #76
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Main stream as in....?
    (0)

  7. #77
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I'm not too fond of the timer myself and so were all of my friends. I don't mind timers when it comes to instanced boss fights like in FFXI. Because you only have the boss. But I'm not too fond of a timer for an entire dungeon run. I prefer to explore the dungeons at my own pace, chatting with my party members, goofing around and enjoy the sights.
    (2)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  8. #78
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by syntaxlies View Post
    To me the2.0 tp regeneration seems like early 1.0 stamina system. You wear it down and then the rest of the fight you are waiting on slow tp regen which you will have no control over. People really need to take their blinders off.
    But you have some sort of control over it. There are skills which give you TP back.
    (0)

  9. #79
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vydos View Post
    I'm not too fond of the timer myself and so were all of my friends. I don't mind timers when it comes to instanced boss fights like in FFXI. Because you only have the boss. But I'm not too fond of a timer for an entire dungeon run. I prefer to explore the dungeons at my own pace, chatting with my party members, goofing around and enjoy the sights.
    I think it's important to understand why a timer is implemented in the first place. First, it's to absolutely ensure there are not erroneous instances being maintained for AFK players, or players who just want to hang out in the zone for awhile. This is to improve the quality of the experience for other players. Second, as a matter of balance, if there were no timer associated with these dungeons, groups would have an unlimited number of time and attempts to fight bosses. One unavoidable outcome from this is certain strategies being developed that would take advantage of this and make the mechanics of the bosses themselves irrelavent. Rather than implement something to deal with this specifically, a timer is far more effecient at handling multiple issues that arise. And with most dungeons, a plentiful amount of time has been given.

    In addition, there is no rule that states the time allotted for the dungeon cannot be used for pure exploration instead of for dealing with the bosses. It's a simple choice you could make, as long as you can get friends to agree with your choice.
    (2)

  10. #80
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Like i said, other mmo's have no problems having a great deal of parties in instances, so timers, the whole afk thing, etc is only for POS servers that were 1.0. They said when they released darkhold that the time limit was because the number of parties that could be in the instance at a time was limited. you can add whatever other reasons for the timer all you want, but they said no other thing than that.

    I can't expect a lot of ARR's grand new architecture if they cant do what the old fogey mmo's can do with instances and still have limits to how many parties can be in the instance at a time, and I'm not expecting a whole lot of adventure from ARR dungeons if they are going to keep the time limits, just a whole lota hurry up.

    And... the only real difference I can see from that video between 1.0 dungeon and ARR dungeon is that now the objectives for getting the loot are shown to you now like a quest tracker, instead of making you find out if you did everything you needed to do by how many chests you got at the end.
    (0)
    Last edited by Reika; 12-29-2012 at 03:48 AM.

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast