Anyone here knows how much and where in USA the 25th anniversary package can be bought?![]()
Anyone here knows how much and where in USA the 25th anniversary package can be bought?![]()
Everything they fight in the video looks like it belongs in a dungeon. That alone makes me very excited, as I was often confused and bored by some of the mobs that were chosen in 1.0 to be on the open dungeons. Pretty sweet video.
The loot system is need, greed or pass. The timer is there because a timer is slapped onto the dungeon to give you a time limit, nothing uncommon in MMOs or FF games.
Its not uncommon or common.... its rare. I haven't played a single other MMO where there is a time limit the moment you enter the dungeon. There may be time limited events in some of them, but never a kick-you-out-of-dungeon limit.
How crappily small are ARR's raids going to be if they slap a 1hr limit on them all?
You must only play main stream MMOs then, because it's really not that rare to see one that has a timer on a dungeon, especially ones that are part of a daily/weekly/hourly recharge/invite period.Its not uncommon or common.... its rare. I haven't played a single other MMO where there is a time limit the moment you enter the dungeon. There may be time limited events in some of them, but never a kick-you-out-of-dungeon limit.
How crappily small are ARR's raids going to be if they slap a 1hr limit on them all?
How "small" they are is really irrelevant since using your words, it's rare to see an MMO with a lengthy dungeon since people, especially in this community, seem to hate the concept of anything lasting or taking "a long time" and by long meaning more than 30 minutes.
Remember, the timer has no significance to anything beyond wanting an achievement for that dungeon.
Main stream as in....?
I'm not too fond of the timer myself and so were all of my friends. I don't mind timers when it comes to instanced boss fights like in FFXI. Because you only have the boss. But I'm not too fond of a timer for an entire dungeon run. I prefer to explore the dungeons at my own pace, chatting with my party members, goofing around and enjoy the sights.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
But you have some sort of control over it. There are skills which give you TP back.
I think it's important to understand why a timer is implemented in the first place. First, it's to absolutely ensure there are not erroneous instances being maintained for AFK players, or players who just want to hang out in the zone for awhile. This is to improve the quality of the experience for other players. Second, as a matter of balance, if there were no timer associated with these dungeons, groups would have an unlimited number of time and attempts to fight bosses. One unavoidable outcome from this is certain strategies being developed that would take advantage of this and make the mechanics of the bosses themselves irrelavent. Rather than implement something to deal with this specifically, a timer is far more effecient at handling multiple issues that arise. And with most dungeons, a plentiful amount of time has been given.I'm not too fond of the timer myself and so were all of my friends. I don't mind timers when it comes to instanced boss fights like in FFXI. Because you only have the boss. But I'm not too fond of a timer for an entire dungeon run. I prefer to explore the dungeons at my own pace, chatting with my party members, goofing around and enjoy the sights.
In addition, there is no rule that states the time allotted for the dungeon cannot be used for pure exploration instead of for dealing with the bosses. It's a simple choice you could make, as long as you can get friends to agree with your choice.
Like i said, other mmo's have no problems having a great deal of parties in instances, so timers, the whole afk thing, etc is only for POS servers that were 1.0. They said when they released darkhold that the time limit was because the number of parties that could be in the instance at a time was limited. you can add whatever other reasons for the timer all you want, but they said no other thing than that.
I can't expect a lot of ARR's grand new architecture if they cant do what the old fogey mmo's can do with instances and still have limits to how many parties can be in the instance at a time, and I'm not expecting a whole lot of adventure from ARR dungeons if they are going to keep the time limits, just a whole lota hurry up.
And... the only real difference I can see from that video between 1.0 dungeon and ARR dungeon is that now the objectives for getting the loot are shown to you now like a quest tracker, instead of making you find out if you did everything you needed to do by how many chests you got at the end.
Last edited by Reika; 12-29-2012 at 03:48 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.