So basically, to address people's dislike for the random number generator, implement a lottery.
I see, I see
Here's another idea. What about we just remove the random number generator?
So basically, to address people's dislike for the random number generator, implement a lottery.
I see, I see
Here's another idea. What about we just remove the random number generator?
I remember the day when we can only have one zodiac spear instead of 99
Those days..
I remember days where you had to reset 100's of times to get folmahaut (i think)
Those days...
Removing it would make content go by too fast (is what they tell us).
As for the RNG, my idea simply allows you to adjust risk and reward.
Imagine:
Just let the players choose the option they think they can pull off.High risk + high reward + High probability = robbing bank
Low Risk + High reward + Low Probability = Lottery
Low Risk + Low to Moderate reward + High probability = Normal Job
Not everyone can pull a bank heist, but if you have the SKILL, why wont the devs give you the chanse
Last edited by Renen; 12-27-2012 at 10:42 AM.
No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
Oh right, that. Yeh, I agree that is a good idea. As long as its not like Dynamis (in length) >_<No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
Maybe this would be good for a "statistically average" piece of gear...No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
Them fighting words to some.. :PNo, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
I would like to see RNG removed but (like in my first post) I think there is some worry / concern on the psychological feelings associated with chances (gambling) vs "this is how it is".
It would be interesting to see a vote on it, more so to see it make appearance in a AAA [mmorpg] game. Wheels created ruts too deep to get out without help maybe.
Kind of what SE is doing for ARR or at least told us they are doing. 3 rare item drop, if you fail a roll you can get a token you can spend on slightly less awesome gear.
Last edited by Shougun; 12-27-2012 at 11:02 AM.
A degree of randomness could be kept as a bonus in order to keep things exciting, but the difference lays exactly in the concept of bonus.Them fighting words to some.. :P
I would like to see RNG removed but (like in my first post) I think there is some worry / concern on the psychological feelings associated with chances (gambling) vs "this is how it is".
It would be interesting to see a vote on it, more so to see it make appearance in a AAA [mmorpg] game. Wheels created ruts too deep to get out without help maybe.
Kind of what SE is doing for ARR or at least told us they are doing. 3 rare item drop, if you fail a roll you can a token you can spend on slightly less awesome gear.
As we have now, the random reward is the baseline, and the statistical progression (IE: Tokens) is a consolation prize.
It would be better to make it with the statistical progression being the baseline, and the random reward to be a bonus.
It would shift the game from rewarding luck to rewarding effort, with a bit of luck to add some spice to it. And IMHO it would be more fair and enjoyable for everyone involved.
That idea makes up one of my longer post/thread on the forums.. lol
There are actually quite a few people who are happy with RNG systems. They drive me bonkers XD
"I know this system is just to make me grind.. just make my attempts useful to that grind dammit.. >.>"
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