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  1. #1
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by rina_inverse View Post
    I remember the day when we can only have one zodiac spear instead of 99
    Those days..
    I remember days where you had to reset 100's of times to get folmahaut (i think)
    Those days...

    Quote Originally Posted by Abriael View Post
    So basically, to address people's dislike for the random number generator, implement a lottery.

    I see, I see


    Here's another idea. What about we just remove the random number generator?
    Removing it would make content go by too fast (is what they tell us).
    As for the RNG, my idea simply allows you to adjust risk and reward.

    Imagine:
    High risk + high reward + High probability = robbing bank
    Low Risk + High reward + Low Probability = Lottery
    Low Risk + Low to Moderate reward + High probability = Normal Job
    Just let the players choose the option they think they can pull off.
    Not everyone can pull a bank heist, but if you have the SKILL, why wont the devs give you the chanse
    (0)
    Last edited by Renen; 12-27-2012 at 10:42 AM.

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Renen View Post
    Removing it would make content go by too fast (is what they tell us).
    No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
    (0)

  3. #3
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
    Oh right, that. Yeh, I agree that is a good idea. As long as its not like Dynamis (in length) >_<
    (0)

  4. #4
    Player HiirNoivl's Avatar
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    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Abriael View Post
    No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
    Maybe this would be good for a "statistically average" piece of gear...
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    No, it would not. removing the RNG would not mean giving the prize immediately. You can simply give the prize after a statistically average number of attempts, and have a filling bar clearly indicate how many times you need to do the required actions to receive the desired prize.
    Them fighting words to some.. :P

    I would like to see RNG removed but (like in my first post) I think there is some worry / concern on the psychological feelings associated with chances (gambling) vs "this is how it is".

    It would be interesting to see a vote on it, more so to see it make appearance in a AAA [mmorpg] game. Wheels created ruts too deep to get out without help maybe.

    Quote Originally Posted by HiirNoivl View Post
    Maybe this would be good for a "statistically average" piece of gear...
    Kind of what SE is doing for ARR or at least told us they are doing. 3 rare item drop, if you fail a roll you can get a token you can spend on slightly less awesome gear.
    (0)
    Last edited by Shougun; 12-27-2012 at 11:02 AM.

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    Them fighting words to some.. :P

    I would like to see RNG removed but (like in my first post) I think there is some worry / concern on the psychological feelings associated with chances (gambling) vs "this is how it is".

    It would be interesting to see a vote on it, more so to see it make appearance in a AAA [mmorpg] game. Wheels created ruts too deep to get out without help maybe.



    Kind of what SE is doing for ARR or at least told us they are doing. 3 rare item drop, if you fail a roll you can a token you can spend on slightly less awesome gear.
    A degree of randomness could be kept as a bonus in order to keep things exciting, but the difference lays exactly in the concept of bonus.

    As we have now, the random reward is the baseline, and the statistical progression (IE: Tokens) is a consolation prize.

    It would be better to make it with the statistical progression being the baseline, and the random reward to be a bonus.

    It would shift the game from rewarding luck to rewarding effort, with a bit of luck to add some spice to it. And IMHO it would be more fair and enjoyable for everyone involved.
    (0)

  7. #7
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    It would shift the game from rewarding luck to rewarding effort, with a bit of luck to add some spice to it. And IMHO it would be more fair and enjoyable for everyone involved.
    That idea makes up one of my longer post/thread on the forums.. lol

    There are actually quite a few people who are happy with RNG systems. They drive me bonkers XD

    "I know this system is just to make me grind.. just make my attempts useful to that grind dammit.. >.>"
    (0)

  8. #8
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    That idea makes up one of my longer post/thread on the forums.. lol

    There are actually quite a few people who are happy with RNG systems. They drive me bonkers XD

    "I know this system is just to make me grind.. just make my attempts useful to that grind dammit.. >.>"
    People don't really like the RNG, unless they're patologically masochistic. They defend it only because it's implemented by their favorite developer (in this case SE), and everyone knows that their favorite developer can do no wrong.
    (1)

  9. #9
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Abriael View Post
    People don't really like the RNG, unless they're patologically masochistic. They defend it only because it's implemented by their favorite developer (in this case SE), and everyone knows that their favorite developer can do no wrong.
    .... or have already had good luck on drops (or wasted hours on end) and they don't want the hard work of sitting in front of the PC annulled by giving the others an easier way to get the same items.

    "Yes, RNG is fabulous. I'd much rather spend a week doing the same thing over and over again since all other content isn't really that interesting"

    Anyhow, someone mentioned 100% drop each time with RNG = /random on who gets the item. It's fine, but what could be the problem is the length of FFXIV dungeons. They can be stormed through, and with a 100% drop rate each time (no abnormal re-entry timers) you could deck out a full pt in a day.

    Difficulty/length/timers/exclusivity of the items dropped . . . . not an easy job to put them all into balance.
    (0)
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