Quote Originally Posted by Shougun View Post
Them fighting words to some.. :P

I would like to see RNG removed but (like in my first post) I think there is some worry / concern on the psychological feelings associated with chances (gambling) vs "this is how it is".

It would be interesting to see a vote on it, more so to see it make appearance in a AAA [mmorpg] game. Wheels created ruts too deep to get out without help maybe.



Kind of what SE is doing for ARR or at least told us they are doing. 3 rare item drop, if you fail a roll you can a token you can spend on slightly less awesome gear.
A degree of randomness could be kept as a bonus in order to keep things exciting, but the difference lays exactly in the concept of bonus.

As we have now, the random reward is the baseline, and the statistical progression (IE: Tokens) is a consolation prize.

It would be better to make it with the statistical progression being the baseline, and the random reward to be a bonus.

It would shift the game from rewarding luck to rewarding effort, with a bit of luck to add some spice to it. And IMHO it would be more fair and enjoyable for everyone involved.