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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    RNG is just a poor substitute for difficulty. If something is supposed to be difficult, if it's a genuine effort, RNG goes away. A Relic Reborn is a good example of this. No one gets relics by RNG, they get it by acing all the content in the game. ARR has a better server structure, a better everything. I expect RNG to be replaced by better rewards for greater effort.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Nobody is defending RNG.

    People aare bothered tthe one complaining is the one that has only beaten ifrit or moogle, where on the other content SE has completely remove a complete RNG system (darnus) and give out token system (garuda) they even confirmed token system for dungeons, so this is basically a beating the dead horse thread. Stupid.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Chardrizard View Post
    Nobody is defending RNG.

    People aare bothered tthe one complaining is the one that has only beaten ifrit or moogle, where on the other content SE has completely remove a complete RNG system (darnus) and give out token system (garuda) they even confirmed token system for dungeons, so this is basically a beating the dead horse thread. Stupid.
    Unfortunately it isn't, because what you get with tokens is just a consolation prize.
    (0)

  4. #4
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    This issue isn't about how RNG certain drops are, it's the fact that getting ANY reward is RNG. In most modern day MMO's bosses are guaranteed to drop a certain amount of loot, what that loot is, is RNG. This is common practice and usually appeases people.
    (0)

  5. #5
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Well the thing about rng is the statistic isn't static because as we have already seen new jobs are coming down the pipe. So you statistical chance of getting what you want is declining so a token system works the best around this for specific items. And, don't consider rng a time sync, it isn't even though it acts as one to some there are many better time syncs that they could easily throw in as road blocks. Rng is based on the original table top idea that rarity is given to an item by limiting its appearance. The best way to do that where its "fair" so all players can access it is statistical drop rates that are base on a random number generator. Which is much more socially acceptable then only one Excalibur on the server so if you don't get it you have to search for a next best thing. Which to be honest is even more fair in the real world scheme of things but can you imagine the complaints that this person is better and you can not reach that plateau because it literally no longer exists. Similar to how eve where new players will always be a disadvantage because leveling is time invested.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    SE plan the Skirmish way + token system.
    100% drop from boss monsters, only RNG would be what drop and who get the drop (if more than 1 roll for it).
    (0)
    Last edited by Felis; 12-27-2012 at 08:09 PM.

  7. #7
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    SE told already the system for dungeons will be like 3-4 certain drops for the party for one week and others get tokens or something like that. So even if someone don't get the item get token. After you accumulate xxx tokens you may be able to trade for a dungeon item of your like.

    Plus, since there won't be time attack or speed runs anymore each dungeon will be harder and take more time to complete (maybe even with multiple paths).

    That was what I understood.
    (0)

  8. #8
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    I like the idea of gradually increasing drop % on Exclusive items. Seeing as I was 0/150+ on emperor pin back in XI.
    (0)

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