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  1. #1
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TomCarroll View Post
    The problem with such a long GCD without independent ability cooldowns is that you have no reason to use anything aside from your strongest attack every single time.
    Indeed, 2HR scared me.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TomCarroll View Post
    The problem with such a long GCD without independent ability cooldowns is that you have no reason to use anything aside from your strongest attack every single time.
    Yes, no reason.
    Except:
    - Cost reason. We should assume that stronger WS will cost more TP than weaker ones, so if you need a quick hit with what TP left you have, go for it.
    - Additionnal effect reason. Several WS have a little bonus that you'll need. Like an enmity boost, a bleeding, flash or stun effect.
    - Radius reason. WAR won't spam Steel Cyclone over and over, because you don't always need an AoE WS.
    - Combo reason. Every combo starts with an early WS (Probably a weak one), so you'll use them at least to pull off the entire combo. And for "why using combo", see the "Additionnal effect reason".
    - Break reason. WS can still break parts on bigger mobs, regardless of their damage output. They should design combat strategy based on breaking the right parts.

    I think that's a bunch of good reasons already but we could imagine others too, like...
    - "Skillchain" reason. We know "battle regiments" are still on the to-do list. They'll probably use some of our WS that could be deemed as "useless"
    (2)

  3. #3
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'd prefer every skill have an individual timer as well. I mean, logically to me that's how it's supposed to be and it worked really well in 1.0. GCD just plays with my head because I don't understand how it makes logical sense. It certainly doesn't prevent spamming. The only thing it actually does is stifle combat despite speeding it up.

    But before I complain too much, I do realize it's just alpha and maybe they have different intents for the long gual.
    (2)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EinSoFZ View Post
    It certainly doesn't prevent spamming.
    what the hell?
    (1)

  5. #5
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    what the hell?
    I mean it doesn't prevent it anymore than having an individual cooldown on each ability would in the sense that you use the ability over and over again without regard for tactics. I'm not talking about how we'd use abilities if there were no cooldown at all. Obviously that's something else.
    (0)

  6. #6
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EinSoFZ View Post
    I mean it doesn't prevent it anymore than having an individual cooldown on each ability would in the sense that you use the ability over and over again without regard for tactics. I'm not talking about how we'd use abilities if there were no cooldown at all. Obviously that's something else.
    With no GCD and no animation lock, you could fire off all of your abilities at once. That's bad, okay?
    (1)

  7. #7
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    With no GCD and no animation lock, you could fire off all of your abilities at once. That's bad, okay?
    Then they should just switch back to a system similar to 1.0 in terms of TP use and regeneration. Seems a better choice than having GCD and constant TP regen. As is, the use of skills is even less about practical skill than it was before ARR.
    (1)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Keep in mind you only have 1000 TP, and from the looks of things, it does not regenerate that quickly in battle.

    So regardless of the cooldown, your capacity to "spam" abilities will be limited.
    (0)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Keep also in mind that the capacity to spam doesn't mean you will have to spam.

    In fact, people will have to learn when to hold back by themselve without the game holding their hand.
    I'll really laugh at the first "spam-fest" : WS-WS-WS-ws-get_hate-die
    (3)

  10. #10
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    So ppl woudl rather have your combo choices taken away from you (1.0), instead of you choosing which one you want to use? :-\
    (0)
    Not enough Facepalms

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