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  1. #11
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Pseudopsia View Post
    1.0 has a GCD it's called animation lock. Since SE removed animation lock so there has to be a way to prevent spamming all your abilities at once. There will be arguments how long it should be. I would prefer a longer GCD then a short one. Longer GCD gives you more time think of what ability to use next. Short GCD you end up just doing a set rotation of abilities, plus it hurts my fingers

    Don't think all cooldowns will be the time of the GCD. Certain abilities will be longer.
    just because you want to think long on what skill to use doesn't mean they should have long GCD
    having no GCD would mean skill spam, and you'd run out of TP right away, then only AA anyways. so the more you think about what to use, the longer your TP last. Either way i dont see why it would take so long to pick what to use ...it would be annoying to wait more than 4 sec to use whatever skill.
    ofc there'll be skills with longer than 4sec cd. would be silly if you could use flare or whatever every 4 seconds.
    (0)

  2. #12
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Wait until you have a level 50 job before commenting on global cooldowns we don't know how it will look like

    srs face >:|
    (2)

  3. #13
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by KiriA500 View Post
    1.0 Stone Recast: 6 Seconds
    ARR Stone Recast: 4 Seconds

    1.0 Aero Recast: 6 Seconds
    ARR Aero Recast: 4 Seconds

    Both spells share the same cooldown timer in ARR, so you can't cast a spell immediately after using one. 1.0 didn't have this, so you could start casting a spell as soon as the other was done, while you waited for the other cooldown. 1.0 had more "spam."

    Source for ARR cooldown timers: http://youtu.be/zjDnM0uf0O8?t=53s
    As far as I can tell from the videos, the casting times for stone and aero are the same length as the GDC so you can cast another spell as soon as the other one is done. In 1.0 you could start casting another before the cast time for the previous was done. Semantics I know. (please don't hate me DB ; ; )
    (0)
    Last edited by finiteHP; 12-21-2012 at 09:54 AM. Reason: getting the emote to work right

  4. #14
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by finiteHP View Post
    As far as I can tell from the videos, the casting times for stone and aero are the same length as the GDC so you can cast another spell as soon as the other one is done. In 1.0 you could start casting another before the cast time for the previous was done. Semantics I know (please don't hate me DB ;
    According to the pop-up window, the casting time for stone is 3 seconds, and the casting time for aero is 2.5 seconds. In 1.0, stone was 2 seconds and aero was 3 seconds. It was still possible to cast more magic at a faster rate in 1.0.

    And I could never hate you! :3
    (0)

  5. #15
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by shanvhere View Post
    Well what I mean is, you hit spell one it will be on CD, hit spell 2 that and one will be a cool down then spell 3 by that time spell one is up and ready to use but not all share a cd
    The current GCD system is far more entertaining than the last iteration that was IN the game. Wait for TP, yay a move! Sit around for TP, yay another move! so on so on.
    (0)

  6. #16
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    The thing I hate about the gcd is how it works in relation to combos. You still have to wait the gcd when combing abilities so it doesn't flow well and feel like an actual combo. It feels like you are just using another skill. I prefer 1.0s combo system
    (5)

  7. #17
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Azurus View Post
    The thing I hate about the gcd is how it works in relation to combos. You still have to wait the gcd when combing abilities so it doesn't flow well and feel like an actual combo. It feels like you are just using another skill. I prefer 1.0s combo system
    That I have to agree with, it does feel kind of disconjointed in regards to combos. = /
    (3)

  8. #18
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Lol many people are complaining about the battle being too fast and here one saying that the GCD is too slow.

    Really please wait till beta and test the hell out of it and see if the battle is slow or fast.
    (0)

  9. #19
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Pseudopsia View Post
    1.0 has a GCD it's called animation lock. Since SE removed animation lock so there has to be a way to prevent spamming all your abilities at once.
    Animation lock in 1.0 prevents you from moving, but you can still use abilities and WS in succession. You just can't see it through the animation.
    Quote Originally Posted by Pseudopsia View Post
    I would prefer a longer GCD then a short one. Longer GCD gives you more time think of what ability to use next. Short GCD you end up just doing a set rotation of abilities, plus it hurts my fingers
    GCD creates an artificial urgency where it seems like you have to act every three seconds or you're wasting time/resources. It's like the stamina bar all over again. Making it longer would be tedious. Making it shorter would be chaos.

    I think it's better to lose the GCD and return to individual timers. That way, all your combos and abilities are compartmentalized and flow from one to the next.

    1.0: Combo Step 1 > Combo Step 2 > Combo Step 3 > This combo set is now on cooldown
    2.0 alpha: Combo Step 1 > 3s > Combo Step 2 > 3s > Combo Step 3 > 3s to the next thing

    Edit: whoops, posted too soon
    (4)
    Last edited by Almalexia; 12-21-2012 at 11:38 AM.

  10. #20
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by shanvhere View Post
    I don't know if this was posted or talked about, but in all the videos I seen there is a GCD on the battle system, this to me seems boring, you click a ability and wait, then click same ability and wait some more. I really don't see the reasoning for the whole GCD mechanic. I would like to see longer CDs on spells.
    (1)

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