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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The only thing lesser GCD noticeability did for 1.x combos was to give aesthetic flow when TP-dumping, where, fittingly enough, the time between attacks was however long the attacks take to do...

    I'll agree that FFXIV had very, very little strategy to it though. Any combat position in a raid that I can sum up to a friend in less than a minute and have him execute perfectly with no prior game knowledge is a bit hard to take seriously in relation to "strategy".

    I know I've belabored this point before, but really... people forget just how diverse both preparative (talent sets, priorities, probability counters, min-maxing, phases, strings) and instantaneous strategy (everything outside of fighting as if an unrelated and protected dps) were for many classes in WotLK WoW, and the reasons why that diversity existed. And that's not to say those things done well couldn't be done better by ARR, if SE would just try.

    Edit: in all honesty, I enjoyed most of my time in FFXIV significantly more than WoW, but even as fun as Monk has been for me (versatility and ST dps ftw), I can't help but wonder how awesome it and my other jobs would be if the combat system as a whole was more intuitive, inventive, strategic, and fluid. WotLK Frost (HB-DR) DK and MM (Agil-gamble) hunter remains the pinnacle of combat strategy for me, as much as I'd like to just put WoW behind me completely.
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    Last edited by Shurrikhan; 12-22-2012 at 12:59 PM.