Quote Originally Posted by EinSoFZ View Post
Then they should just switch back to a system similar to 1.0 in terms of TP use and regeneration. Seems a better choice than having GCD and constant TP regen. As is, the use of skills is even less about practical skill than it was before ARR.
Unless every skill costs TP, that's not going to solve anything.

And if every skill costs TP, you've just re-implemented Stamina and gone back to a game where rubbing your genitals on a flaming cactus is more satisfying.