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  1. #10
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Pseudopsia View Post
    1.0 has a GCD it's called animation lock. Since SE removed animation lock so there has to be a way to prevent spamming all your abilities at once.
    Animation lock in 1.0 prevents you from moving, but you can still use abilities and WS in succession. You just can't see it through the animation.
    Quote Originally Posted by Pseudopsia View Post
    I would prefer a longer GCD then a short one. Longer GCD gives you more time think of what ability to use next. Short GCD you end up just doing a set rotation of abilities, plus it hurts my fingers
    GCD creates an artificial urgency where it seems like you have to act every three seconds or you're wasting time/resources. It's like the stamina bar all over again. Making it longer would be tedious. Making it shorter would be chaos.

    I think it's better to lose the GCD and return to individual timers. That way, all your combos and abilities are compartmentalized and flow from one to the next.

    1.0: Combo Step 1 > Combo Step 2 > Combo Step 3 > This combo set is now on cooldown
    2.0 alpha: Combo Step 1 > 3s > Combo Step 2 > 3s > Combo Step 3 > 3s to the next thing

    Edit: whoops, posted too soon
    (4)
    Last edited by Almalexia; 12-21-2012 at 11:38 AM.