Fix'ed that for youAnimation lock in 1.0 prevents you from moving, but you can still use abilities and WS in succession. You just can't see it through the animation.
GCD creates an artificial urgency where it seems like you have to act every three seconds or you're wasting time/resources. It's like the stamina bar all over again. Making it longer would be tedious. Making it shorter would be chaos.
I think it's better to lose the GCD and return to individual timers. That way, all your combos and abilities are compartmentalized and flow from one to the next.
1.0: Combo Step 1 > animation lock > Combo Step 2 > animation lock >Combo Step 3 > This combo set is now on cooldown
2.0 alpha: Combo Step 1 > 3s > Combo Step 2 > 3s > Combo Step 3 > 3s to the next thing
Edit: whoops, posted too soon
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oh and, later you can reduce 3s GCD by abilities/level/equip, that might help to impose "sense of progression" for your character
did I spit something dangerous? XD
Last edited by Aion; 12-21-2012 at 12:50 PM.
Aion Zwei - Masamune
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