Quote Originally Posted by Reynhart View Post
Some people on my LS have done Ifrit more than 500 times to get all the seven weapons. It's not exaggerated to say they were screwed more than 200 times.
It's also quite plausible to say that they simply weren't lucky enough to get what they wanted those "200" times they played. (200 seems like an exaggeration to me as well, but I'll allow it, since I wasn't really there when your LS members were playing.) Anyway, it's the luck of the draw. Some people have it, some have less than others.

Quote Originally Posted by Reynhart View Post
Doing the dungeon for another loot or to help a friend is totally different. If you have 5 or 10 items items in a dungeon, of course you would have to repeat it. Like I said in one post, if only one item is guaranteed on each run, even for a full PT, it'd be fairer.
What is fair is a matter or perspective. Some people may not feel it's fair that they are not guaranteed high tier gear EVERY time they run a dungeon once. Some people may feel it's not fair that they actually have to group up with others to get access to said gear. Some people may think it's not fair they don't get a cookie every time they step into a dungeon. lol But the way the system is set up now, it all but guarantees 100% that people will continue to revisit dungeons if they want quality tier rare items. Setting it up that way helps keep players busy while playing the game at highest level. Granted, it may not be the most graceful or "fair" way to elongate a player's business with content in a game, but it works.

Quote Originally Posted by Reynhart View Post
Dungeons are "challenging content". You shouldn't offer good reward in an "unchallenging content", and winning a dice roll is not challenging.
However, the dungeon itself is challenging enough to balance with the reward you are trying to receive. Unfortunately, the content is not the only obstacle that stands between you and your desired gear. (shrug) What are ya gonna do? Well, besides run it again. lol It can be a bitter pill to swallow, but you have to understand something. Just making content challenging is not what keeps an mmo running. Indeed, it's not really the most important aspect of keeping an mmo running. What keeps an mmo running is time, more specifically time the players invest into the game. Adding the luck factor to drops all but totally ensures the player will be back to spend more time in that dungeon. It's a system that works. And quite well, I may add.

Quote Originally Posted by Reynhart View Post
No, the content and reward should be enticing enough so that a player is willing to do it.


A little random is good. How a content rewards you can be random, not If a content should reward you. (Dark Matter is not a reward for killing a primal )
You say that, after I said:

Quote Originally Posted by SkyeWindbinder View Post
A Dev's job is to make the content and the reward enticing enough so that a player is willing to repeat said content for said reward.
What say we meet somewhere in the middle on this? (I am not beyond compromise :P) The content should be enticing enough so that the player is willing to do it repeatedly. The reward is part of the enticement. Do you want it? Do ya? Oh, you want better rewards for just running the dungeon than totems? Fine. Well how about a small piece of green gear? Suppose you were getting that instead of totems? Of course, that wouldn't satisfy a lot of people who may feel they deserve at least one piece of blue gear or primal weapon for running. So the complaining would continue, lol. You can please all the people some of the time... yadda yadda. The thing of it is, you are not really going to be satisfied until you get that one epic item you're looking for. You're still going to repeat the content. So, what would be the point? You're asking for a trophy at least for participating. But the truth of it is, not everyone can get a reward just for being there. The luck factor, man. It can be a witch. But it keeps players returning for more, and makes getting the item all the more satisfying.

Quote Originally Posted by Reynhart View Post
Since you probably killed that primal numerous times (For that you should be proud) before dropping it, there's nothing special from this win that could make you more proud of yourself.
Okay, we'll meet in the middle again. I was proud because, through repeating the process, I got good at the fight enough so that I could do it blindfolded. I was proud that I totally kicked the butt of the primal that stood before me minutes ago, and was good enough at the fight so I was an indispensable healer AND DD to my team. And I was proud I stuck it out all those times I did it until I got my stuff instead of giving up out of frustration and getting nothing for my troubles. The primal weapon I got was not just a testament of my skill, it was a testament of my patience as well.