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  1. #10
    Player
    KaiTBF's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    107
    Character
    Kai Khada
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reynhart View Post
    Ok, I give up.
    Liar.

    Also, I don't think anyone here is trying to argue that low drop rates make content challenging (though repeating content hundreds of times making one a better player is another thing entirely seeing as humans learn best through repetition. E.G. a skilled welder is skilled because he's practiced welding for 10 years. This is of course taking geniuses out of the picture because they wouldn't really be geniuses if they were so common that we could consider it the norm. Also skill in an mmo is really subjective to begin with, and ""being a good player" is so subjective that we could spend hours arguing about it, so let's not bring that up again.) Anyways, back to what I was saying. What most of us are trying to tell you isn't that we think random number generated drop rates makes content challenging, but that they're necessary to give the dev team time to develop other content, and to keep people playing. As of right now a rng is the best way to suck up your time (which we already covered as being priority #1) and no one, including yourself, has proposed an alternate system that could work for the standard MMO and make the black hole that eats all of our time and money any more enjoyable than it is. I will agree however that drop rates don't need to be as horrendous as they are.

    Also... no one I know ever considered killing the Valkrum Emperor a challenge, the only challenging part was getting claim. Most people just considered camping the stupid lizard and fly a huge pain in the ass.
    (2)
    Last edited by KaiTBF; 12-27-2012 at 01:23 AM.