Quote Originally Posted by Reynhart View Post
I really like your sentence. If one don't want to "put a lot of effort" in one's reward, then this game is not for him/her, be it "very difficult fights with guaranteed reward" or "ridiculous drop rate so that you have to repeat dungeons and fights over and over"

These people think that they'll hit the 1% drop on their first run, and will get bored pretty quick when confronted to the real thing.
But you see, SE is trying to appeal to a much larger player base, which includes those people. You'll almost never convince people to change the way they play or that the game is not for them. If they "like" other parts of the game, they want it to appeal to them and many want it changed to do so. Most people i've seen don't quite "get" the fact that some games may not be for them, they'd rather have them changed.