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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Almalexia View Post
    A parser does this. Many people already use parsers to "keep score;" isn't this the elitism you're trying to get rid of?
    I'm not trying to remove elitism. As I said people generally consider Hardcore Player = Elite Player. IMO, it's not because you've done a dungeon 50 times that you're automatically good at this dungeon.
    The game should not reward Hardcore player over Casual ones, but good player over...less good ones.

    Quote Originally Posted by Almalexia View Post
    Now I know we weren't playing the same FFXI.
    We were playing the same FFXI. Even FFXI had some stupid strategies from a roleplay point of view. I mentionned the "dry run" precisely for this.

    Quote Originally Posted by Almalexia View Post
    I don't believe a system that scores individual players would improve them unless they already had a mind to improve themselves, in which case the gambit is redundant.
    If you get better loot by improving yourself, that's a pretty good motivation. Nowadays, it doesn't matter if you manage to beat Ifrit without any casualties, the chances to obtain a weapon are the same.

    Imagine if the "gambits" list a series of actions that "you should have done" while progressing in the dungeon. (Since it's a bunch of "If...then", it reacts dynamically). If you did 100% of what "you should have done", you get à 100% drop rate. If you "missed" 50% of the "good" actions, you get a drop rate of 50%, etc...Everyone will try to hit a "perfect score".
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    Last edited by Reynhart; 12-25-2012 at 11:26 PM.