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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KoujiGeki View Post
    Perfect example CoP in 11, the pinnacle of perfection, Hard content that you couldnt just breeze through you know like walking through The shrouded maw but instead of not crammed full of trees that would one shot you just a bunch of tough mobs that you had to remain alert about in the Promiviyons. Tough bosses fights that yes required some items but very decent strategies to fight most of them that you could do with any jobs. But yes there was elitism there with people only wanting to do it the cookie cutting way.
    What you describe is precisely NOT "time centered". Of course it takes time to do all the CoP missions, but it's because it's "hard content". You had to know how to play to go through Promyvions, Sacrarium, etc...
    When you beat the last mission, you're sure to gain one ring. When you beat Apocalypse Nigh, you're sure to gain one earring, so we're talking about 100% reward to a difficult fight. That's totally "skill based reward".

    In XIV, beating Ifrit or winning an hamlet defense were not THAT hard. But most of the times, you gained absolutely nothing from it.

    Like I said in my first post on this thread, people think "Elite = Hardcore". That's wrong. When the OP talks about elitism, he clearly say "Invite casual players".
    There's nothing to prevent differences between "good" players and "bad" players, and that's normal.
    But "time centered rewards" favors Hardcore player upon casual players, no matter how good or bad they are.
    (3)
    Last edited by Reynhart; 12-23-2012 at 06:39 PM.