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  1. #1
    Quote Originally Posted by Yashnaheen View Post
    no one actually cares.
    Unless, of course you like to play MNK or DRG when most people only want BLMs for 99% of XIV's content, then people care and will tell you to gtfo despite content being beatable with varied setups. Luckily SE is making ARR so easy that it won't really matter much lol.
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  2. #2
    Player
    yukikaze_yanagi's Avatar
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    Quote Originally Posted by Elexia View Post
    Unless, of course you like to play MNK or DRG when most people only want BLMs for 99% of XIV's content, then people care and will tell you to gtfo despite content being beatable with varied setups. Luckily SE is making ARR so easy that it won't really matter much lol.
    i don't think making things easy is the way to counter class stacking <_< just like the ranged overpower in 1.0 isn't because they were difficult.
    Raven, nevermore is the right way to do a balanced encounter: something impossible to kill just adding the same type of jobs
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  3. #3
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Quote Originally Posted by yukikaze_yanagi View Post
    i don't think making things easy is the way to counter class stacking <_< just like the ranged overpower in 1.0 isn't because they were difficult.
    Raven, nevermore is the right way to do a balanced encounter: something impossible to kill just adding the same type of jobs
    IE: Give us stuff to do that requires something other than tank & spank tactics. I'd say they were on the right track in 1.0 as far as battles went. Fights like Garuda, Nael and a couple of others took some true skill to defeat (although BLM still was most popular). From what I can see in ARR, they're going a step backwards by both altering the battle system and changing boss mechanics. I know what we've seen is just alpha, but if your foundation is weak you can't expect to have a sturdy house in the end.
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    Last edited by EinSoFZ; 12-23-2012 at 04:55 AM.

  4. #4
    Player
    yukikaze_yanagi's Avatar
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    Quote Originally Posted by EinSoFZ View Post
    IE: Give us stuff to do that requires something other than tank & spank tactics. I'd say they were on the right track in 1.0 as far as battles went. Fights like Garuda, Nael and a couple of others took some true skill to defeat (although BLM still was most popular). From what I can see in ARR, they're going a step backwards by both altering the battle system and changing boss mechanics. I know what we've seen is just alpha, but if your foundation is weak you can't expect to have a sturdy house in the end.
    not only it's alpha, it's regular mobs with a starter dungeon. It's obvious you can't expect any strategy. However, i don't think i understand what a non-tank and spank fight would be, aside kiting (which is shit)
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  5. #5
    Player
    EinSoFZ's Avatar
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    Well put like that, I guess everything could be tank and spank in reality. But to me it's true tank and spank when you can literally just send a tank up to a boss and as long as you have someone healing them you don't need to move, you don't need to consider which skills to use, don't consider positioning or the monsters abilities at all; just jam on your strongest WS or spell and it's a sure win.

    So though Garuda is getting tanked and taken down with damage, you can't just run up to it with any class and whack it down provided there's someone to absorb the bulk of damage. I think if SE were to elaborate further with more detailed boss mechanics we could have some fun fights in the game. I get so bored when there's nothing to a fight but to attack it with a meat shield and wait for it to die. Are players really asking for that? From what I can tell SE seems to think so anyway.

    So yeah, the entire point of most fights is to tank it while doing damage to defeat it. I understand that's how it all works. I guess what I'm trying to say is that they can include situations which require players to think critically within that framework if that makes any sense.

    Quote Originally Posted by Elexia View Post

    So yes, everything is "tank and spank" with a variation. "True skill" comes with the people but that "true skill" doesn't matter if people find a way to do it "the easy way" which happens in every MMORPG. Class stacking only happens if it leads to an "easy way" which everyone will follow because no one likes to work for their rewards.
    My solution or rather a viable solution many have thought of would be to dissuade players from class stacking by negating any benefit from doing so. Take the easy way out of that scenario. I'd elaborate, but there are tons of ways to accomplish this quite reasonably without actually gimping any job. Why developers want to use stale, played-out mechanics is beyond me. More so beyond me is why people would ask for the same old shit we've always had, citing it being too difficult or time consuming to have otherwise.
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  6. #6
    Quote Originally Posted by EinSoFZ View Post
    IE: Give us stuff to do that requires something other than tank & spank tactics.
    Unless I'm thinking of the wrong genre (i'm not) everything is tank and spank in some variation.

    Fights like Garuda, Nael and a couple of others took some true skill to defeat
    Garuda: Tank, keep it focused on the tank, spank the bitch. Variation: Hide behind rocks to avoid damage, try not to let her damage the rocks.

    Nael: Tank, keep it focused on the tank, spank him. Variation: Have someone beat on him while he's summoning meteors, try not to let meteors land.

    So yes, everything is "tank and spank" with a variation. "True skill" comes with the people but that "true skill" doesn't matter if people find a way to do it "the easy way" which happens in every MMORPG. Class stacking only happens if it leads to an "easy way" which everyone will follow because no one likes to work for their rewards.
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