I kinda think that this thread got hijacked by people posting things regarding the issue of what they believe "elitism" is and what it has meant to them throughout their experience with MMOS. (I'm not gonna lie, I was originally gonna jump on that bandwagon too, and not just cuz I feel that im hardcore or leet, but because I feel an MMO has to promote elitism to survive-for content, but ill digress)

I had to go back and address your original question OP and you bring up some interesting ideas...

It has been said that ARR will have a shifted focus to help out and accommodate more casual players, but from my understanding, it just seems like more spammable levequests/quests, making it more solo friendly, and potentially higher drop rates, a token based loot system for dungeons and level sync in certain content......NOW covering all that and taking it into account, when viewing your ideas.....it makes me wonder if the devs had this kinda stuff in mind for ARR as well, to cater to more casual players? I wonder this cuz your ideas actually promote more party play than anything, making it so that leet players are more apt or have some incentive to inviting a randy or newer (casual) person. It seems like a more revolutionary idea and change from more spammable solo stuff, or a fate system that everyone can play, or even level capped content....AND the more experienced/elite/hardcore players get more in the end?? It's a very great idea, if I say so myself. lol