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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Reynhart View Post
    Now, imagine a reward system based on player skills. For example, you enter in a dungeon as a WHM, and you get a pool of points. Each time a member dies, you loose points, when you Cure in combat, you gain points, etc...at the end, you got a reward based on the amount of points you have.

    This way, if you know your job, you'll get a better reward, and if you don't...well, you can't complain for being a bad player. And a good casual player will be rewarded far more than a bad hardcore player.
    If this system were run by a nonhuman, it would easily punish the wrong people.

    Let's say you have a PLD backed by a WHM. Despite the WHM's best efforts, sustaining the PLD becomes impossible. Too much healing rapidly depletes MP. The PLD finally eats dirt and the mob goes on a rampage, wiping the party.

    The system says the WHM should be punished--

    But wait.

    The PLD didn't use damage mitigation abilities very efficiently. So, really, the PLD is to blame--

    But wait!

    This all could have been prevented if the BRD used Soul Voice and gave the WHM enough MP to see the battle through. The system would never have noticed the BRD is to blame--

    BUT WAIT!

    As it turns out, the BLMs were overcautious with nuking due to enmity concerns, but they could have safely dealt thousands more damage. The battle would have been over more quickly if not for the BLMs--

    BUT WAIT!

    The DRG dealt the bare minimum of damage necessary for reward then alt-tabbed to complain about immersion on the Lodestone. The system didn't realize it was being played by the DRG--

    BUT WAIT!

    You didn't invite a MNK. What's wrong with you?

    BUT

    WAIT!


    The chat log reveals the WHM never once let the PLD cure himself: clear evidence of an incompetent WHM. So, the system was right all along in punishing the WHM.

    Right?

    Wrong.

    It was a Salvage-style dungeon and the PLD never had his magic unlocked. Furthermore, the mob frequently inflicted amnesia and kept the PLD from effectively mitigating damage.

    Is any programmable system sophisticated enough to measure all these variables and allot points fairly? No. It would be as superficial as a parser without any regard for context or non-numerical performance. "Knowing your job" would scarcely factor into it.

    The game shouldn't be scoring individuals for party-based content anyway. That's the party's business. The game should only impose impartial measurements such as time trials or completion of objectives--something the whole party can work on. Otherwise, the game will devolve into a bunch of people playing together by themselves instead of cooperatively.
    (10)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Almalexia View Post
    Let's say you have a PLD backed by a WHM. Despite the WHM's best efforts, sustaining the PLD becomes impossible. Too much healing rapidly depletes MP. The PLD finally eats dirt and the mob goes on a rampage, wiping the party.

    The system says the WHM should be punished--

    But wait.

    ...
    Sorry, your post is a bit too long for me to quote it entirely, but you made a good point...except...you're only seeing the punishment side.
    In your case, everybody died, there's already a penalty for the group. In fact a wipe is everyone's fault, even if Curing can be a major problem.

    But let's say everyone starts with 0 points. Punishment is not an issue if we don't do negative values.

    But wait !
    The DRG dealt a great DPS, so he can get a better reward (There's no need to be a "minimum value for reward")

    But wait !
    The BLM also deat a lot of damage without being first on hate list, so he should be rewarded too.

    But wait !
    The BRD buffed the party accordingly (Ballad on mages, Paeon on DD, etc...) so he should be rewarded too.

    But wait !
    The PLD used damage mitigation well and lost only a few Hp per second, while staying up on the hate list. He should be rewarded too.

    The system don't need to be overly precise, and shouldn't focus on punishment only.
    Encourage people to play their job wisely, and they will learn to do it.

    And you can keep an hamlet-type scoring to reward a good party as a whole.

    But w
    (1)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Almalexia View Post
    Let's say you have a PLD backed by a WHM. Despite the WHM's best efforts, sustaining the PLD becomes impossible. Too much healing rapidly depletes MP. The PLD finally eats dirt and the mob goes on a rampage, wiping the party.

    The system says the WHM should be punished--

    But wait.

    ...
    Sorry, your post is a bit too long for me to quote it entirely, but you made a good point...except...you're only seeing the punishment side.
    In your case, everybody died, there's already a penalty for the group. In fact a wipe is everyone's fault, even if Curing can be a major problem.

    But let's say everyone starts with 0 points. Punishment is not an issue if we don't do negative values.

    But wait !
    The DRG dealt a great DPS, so he can get a better reward (There's no need to be a "minimum value for reward")

    But wait !
    The BLM also deat a lot of damage without being first on hate list, so he should be rewarded too.

    But wait !
    The BRD buffed the party accordingly (Ballad on mages, Paeon on DD, etc...) so he should be rewarded too.

    But wait !
    The PLD used damage mitigation well and lost only a few Hp per second, while staying up on the hate list. He should be rewarded too.

    The system don't need to be overly precise, and shouldn't focus on punishment mainly. Encourage people to play their job wisely, and they will learn to do it.

    And you can keep an hamlet-type scoring to reward a good party as a whole.

    But wait !
    You should have invited a MNK. I think dungeons should offer a little bonus if you avoid stacking jobs (The moreso when we'll have more jobs to play)
    (2)