Quote Originally Posted by Thunderz View Post
The longer it takes for you to achieve something in the game means more $$ for SE
The longer it takes for you to repeat the same mindless events over and over waiting for a lucky drop, the greater the chances you'll get bored and just stop playing.

I've played FF XI since CoP, getting punished by the abysmal drop rate, boring events and insane number of items you need to get any gear worth mentionning. 6 years and two children later, I won't stand the same dumb system.

I really think that most players are like me, that they've reached adulthood, get a job, a family, and can't really spend 18 hours a day in the game just to bragg about a piece of gear...that will be useless several updates later, by the way...

I think SE need to find a way to keep those players in the game too.

As for the leveling system, it should be part of the exploration and missions. I really don't understand why every MMO I know just assume that scenario and levelling should be separated.

Offline games picked some mechanics from MMO, like grinding fest and ridiculous drop rate...maybe it should be the other way round, for once.