Affiche les résultats de 1 à 10 sur 180

Vue hybride

  1. #1
    Player Avatar de Eekiki
    Inscrit
    mars 2011
    Messages
    3 214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Surineur Lv 90
    It's a nice thought. But there are variables beyond in-game rewards, like time. Many times, the casual player is casual because they don't have a large amount of spare time to invest in the game like a hardcore player does. The hardcore player is not going to be sated by breezing through a bunch of quick, simple activities thousands of times. They're going to look for stuff that takes hours, if not months, to prepare for and complete. And for those activities, they will want to team up with people who they can depend on to put in the same amount of time working towards those goals as they are.

    The hardcore player doesn't want bonuses. They want a challenge.

    The casual player wants a challenge, too. But hardcore players and casual players each have a different definition of what's challenging.

    Citation Envoyé par Warlock Voir le message
    I think the improved drop rate on gear based more on effort than random number generator will get rid of most of elitism
    In the end, it still all comes down to time, be it the time needed to develop enough skill to complete the challenge, or the amount of time needed for the random number generator to hit the magic number.
    (7)
    Dernière modification de Eekiki, 20/12/2012 à 13h50