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  1. #1
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Let me just say something: You can never counter elitism.

    Elitism exists in any forms where there is a competition. Look at the nintendo game super smash bros. It's sopposed to be a 'fun' game to enjoy with your friends with silly items and characters. Yet there's an 'elitism' in it where there's meta-game rules of "no items" and "character bans" and what not for competitive tournaments (which offers you cash for winning... at least).

    In an MMO: As long as there's that top tiered item and class variety there'll always be elitism. Whatever classes DPSes the highest with whatever gearset, the elitists will always consider that set the 'norm'.

    The only- I repeat- THE ONLY way to counter elitism is to make everyone the same character, have only one skill, and have starting gear that's also the best gear.

    There's your elitism counter, and quite frankly, that makes the game 'bland'.
    (30)

  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Nayto View Post
    The only- I repeat- THE ONLY way to counter elitism is to make everyone the same character, have only one skill, and have starting gear that's also the best gear.

    There's your elitism counter, and quite frankly, that makes the game 'bland'.
    e.g. Guild Wars 2. And beyond that, if that top tiered item is so easy to get that anyone is able to obtain it, it loses its value. Right now, you can log on to the game, and if you had previously logged off using the bed in your Inn room, you can check the bed and get a free relic weapon. Does that make you feel like you truly earned that reward?

    Hear me now and believe me later. Deferred gratification is always more satisfying in the long run. Always. Try it.
    (6)

  3. #3
    Player
    Scratchs's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Scratchy Shadowtail
    World
    Goblin
    Main Class
    Lancer Lv 20
    Quote Originally Posted by Eekiki View Post
    , you can check the bed and get a free relic weapon. Does that make you feel like you truly earned that reward?

    Hear me now and believe me later. Deferred gratification is always more satisfying in the long run. Always. Try it.
    In my post I didn't mean to convey that everyone should be equalized. Just to give incentives to allow weaker players to simply just participate.

    Casual player gets to join in.
    Hardcore player gets a bonus(xp, item boost, droprate+, etc) for inviting the casual.

    Also a + for everyone , make new friends and have an incentive to do so!
    (4)
    Last edited by Scratchs; 12-20-2012 at 01:34 PM. Reason: Spelling

  4. #4
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Scratchs View Post
    In my post I didn't mean to convey that everyone should be equalized. Just to give incentives to allow weaker players to simply just participate.

    Casual player gets to join in.
    Hardcore player gets a bonus(xp, item boost, droprate+, etc) for inviting the casual.

    Also a + for everyone , make new friends and have an incentive to do so!
    It's always been my opinion that the incentive for participating has always been there already. I mean, if you think about it, I don't think your idea will work very well because no one starts out as elite. We all start the game in our rags and work our way towards riches. If the people that came before didn't need any other incentive but the possible rewards gained from participating, why should said "incentive" exist for those that come after? One of the things that make MMOs so much fun is the fair playing field. We all have the same chance to make our characters great in however we choose to make them great. The incentive exists, all that's needed is the initiative. And it's up to you to provide that.
    (2)

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Scratchs View Post
    In my post I didn't mean to convey that everyone should be equalized. Just to give incentives to allow weaker players to simply just participate.

    Casual player gets to join in.
    Hardcore player gets a bonus(xp, item boost, droprate+, etc) for inviting the casual.

    Also a + for everyone , make new friends and have an incentive to do so!

    Seriously what do you think the devs could offer a hardcore group to let them let a casual player join? Seriously nothing as the fact would stand that hardcore and even mid-core groups still would not want a casual to join for any reason. Lets not forget that the casual would have to be trained in how the dungeon is done, or the group would need to train said player in how they run the dungeon. So there really is no incentive at all to allow as you put it a casual to join.
    (0)