Quote Originally Posted by Almalexia View Post
Let's say you have a PLD backed by a WHM. Despite the WHM's best efforts, sustaining the PLD becomes impossible. Too much healing rapidly depletes MP. The PLD finally eats dirt and the mob goes on a rampage, wiping the party.

The system says the WHM should be punished--

But wait.

...
Sorry, your post is a bit too long for me to quote it entirely, but you made a good point...except...you're only seeing the punishment side.
In your case, everybody died, there's already a penalty for the group. In fact a wipe is everyone's fault, even if Curing can be a major problem.

But let's say everyone starts with 0 points. Punishment is not an issue if we don't do negative values.

But wait !
The DRG dealt a great DPS, so he can get a better reward (There's no need to be a "minimum value for reward")

But wait !
The BLM also deat a lot of damage without being first on hate list, so he should be rewarded too.

But wait !
The BRD buffed the party accordingly (Ballad on mages, Paeon on DD, etc...) so he should be rewarded too.

But wait !
The PLD used damage mitigation well and lost only a few Hp per second, while staying up on the hate list. He should be rewarded too.

The system don't need to be overly precise, and shouldn't focus on punishment mainly. Encourage people to play their job wisely, and they will learn to do it.

And you can keep an hamlet-type scoring to reward a good party as a whole.

But wait !
You should have invited a MNK. I think dungeons should offer a little bonus if you avoid stacking jobs (The moreso when we'll have more jobs to play)