Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 180
  1. #41
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Bartleby View Post
    The excessive mob flinching really needs to go. Matter of fact I think they should just remove it entirely. I mean really, it looks like the monster is having some kind of seizure.

    I realize that the players are only level 20 but I'm not very impressed by the combat either, it seems rather... dull? simple? if that's the right word. But then again so was 1.0 combat at level 20. Hopefully it'll get better down the line.
    the "combat been too flashy" thread wants a word with you XD!!! combat is just about right for the level
    (3)

  2. #42
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    138
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    As others have said the flinchiness when multiple people are present is chaotic and wierd. Its nice if, you know, a crit or your big combo finish attack affects the monster, but having it on every hit actually lessens the impact of doing your big bad limit break etc. Hopefully animation implementation fixes this.
    (4)

  3. #43
    Player
    Makwa's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    34
    Character
    Makwa Ironwill
    World
    Faerie
    Main Class
    Marauder Lv 50
    Monsters flinched a lot in FFXI too with an alliance wailing on them. But they didn't "react" as hard? Used to laugh my ass off at a rampage/asuran fists making a raptor have a seizure.
    (2)

  4. #44
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Liking the Archer motions so far ^^
    (3)

  5. #45
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Also people complained about the slow text floating but it seems only whatever action you do to the monster floats up, while everyone else has the classic feel (minus status ailments). The 'text floating' seems more helpful in that way (In seeing how much damage you've done and what debuff is on the mob).

    Could there be a possible filter on what information 'floats' off and what doesn't?
    (0)
    Last edited by Nayto; 12-20-2012 at 02:34 PM.

  6. #46
    Player

    Join Date
    Nov 2012
    Posts
    19
    I'm sure they will continue these teaser videos come Beta. I don't know why people keep going at these videos like this is the way it's gonna be. It's only ALPHA! It's for working out the servers. SE have said many times these things are NOT as they will be. I'm gonna wait until I see some Beta game play before I get so nit picky. But being a player of 1.0 for almost 2 years and a big fan of 1.0 the last six months of it's life. I do appreciate getting a little taste of things to come, being I can't play said game at the moment ; ;. With out reading to far in the visuals. I love how it is looking and can't wait to see how it all turns out. I also hope media and other players give it the second chance it deserves.
    (3)

  7. #47
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    They should make only when Crit the Iron Giant flicht
    (0)

  8. #48
    Player
    KaMuiSouZou's Avatar
    Join Date
    Mar 2011
    Posts
    238
    Character
    Shaku Kamui
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    The video looks great! I think the problem with the flinching is that auto/regular attacks shouldn't visually affect a mob that BIG. Perhaps once you're at the size of the mobs in this video, they should only flinch on weapon skill attacks?

    ...also, it reminded me of this xD
    (5)

  9. #49
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    Where'd the Final Fantasy victory fanfare go?
    (5)

  10. #50
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Klefth View Post
    It didn't look like mindless ws spam every 3 seconds, though. Heck, the ARC doing that leve near the beginning barely landed a couple of autoattacks between all of that ws spam.
    You're right, because PC in FFXI are too busy blinking in and out of existence switching between gear sets. Same amount of spam, different actions involved.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast