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  1. #31
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by Linkurrra View Post
    I'm not sure I like the Levequest mobs just spawning right in front of you and attacking automatically. Makes it hard to pace yourself and heal up if they constantly spawn and aggro you immeadiately. However I do like how it's completely streamlined. All the running around is pretty much gone! It's just run out to the Leve location and kill, warp to Leve NPC and pickup reward!

    I do admit the animations looked a little jerky, but it was nice to see the mob reacting to all the hits it was taking! I suppose it needs to be toned down just a tad. I was looking like the mob was having a seizure. :P However, if you was getting whacked from all sides like that you would probably look like that too!
    From the video you can tell that the guy walked into the red circle first before initiating the quest. How about initiate the quest first before walking into the red circle.
    (3)

  2. #32
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Sylkis View Post
    They put that lv20 turtle in there just for the video, lv20 turtles don't exist
    Turtles do exist in the game.. but unless your in the Alpha, How can you know there is lv20 turtles or not?
    (2)

  3. #33
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Aww, so leves are just a 'rent a grinding spot' kinda thing now? :\ I liked the skirmishness that 1.0 had. Then again that was only 'one' levequest but hopefully they have one where it's not just a hunting ground 'VR room' kinda thing.
    (1)

  4. #34
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Starlord View Post
    I understand, but even so.. it's still a level 20 . I know there's going to be alot of Revisions, but it doesn't hurt to point it out =).
    Those mobs aren't naturally level 20, they were lowered because it would have probably killed them otherwise. (One of the later Producer letters shows the adamantoise and all the people following him were afraid to go near them.) They probably also boosted the stats to make it more interesting.
    (2)

  5. #35
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Endigiont View Post
    I 100% agree, the twitching / jerkiness when enemies are hit needs to be turned down, maybe only for critical hits or when they're nuked, it almost hurt my eyes to see big hulking immovable boss like monsters recoiling after every single minor attack.
    The twitchiness is only there, I think, because at present the actual hit animation isn't complete, and they had to do something to give the player visual feedback that the monster was hit.

    Like this. I'm sure the animations will be appropriate upon release.
    (4)

  6. #36
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Starlord View Post
    Turtles do exist in the game.. but unless your in the Alpha, How can you know there is lv20 turtles or not?
    From videos showing the turtles
    Anyway I quoted wrong , it wasn't relevant to your post
    (0)

  7. #37
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ayden View Post
    From the video you can tell that the guy walked into the red circle first before initiating the quest. How about initiate the quest first before walking into the red circle.
    This is the point I was trying to make. Thank you.
    (5)

  8. #38
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eekiki View Post
    The twitchiness is only there, I think, because at present the actual hit animation isn't complete, and they had to do something to give the player visual feedback that the monster was hit.

    Like this. I'm sure the animations will be appropriate upon release.

    Thanks for pointing this out. :3
    (3)

  9. #39
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    The excessive mob flinching really needs to go. Matter of fact I think they should just remove it entirely. I mean really, it looks like the monster is having some kind of seizure.

    I realize that the players are only level 20 but I'm not very impressed by the combat either, it seems rather... dull? simple? if that's the right word. But then again so was 1.0 combat at level 20. Hopefully it'll get better down the line.
    (1)

  10. #40
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eekiki View Post
    Ahem....I believe you may be misinterpreting the point I was trying to make.
    Something about this video that is not right.... lol
    (1)
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