one example or exception = the rule? your opinion = fact?
ololol
you can't possibly expect to be taken seriously.
The game is accessible to anyone to form one's own opinion.
When that example is the only example, yes, it's the rule, until a contrary example appears. And so far it didn't.
There's absolutely no reason to believe that the same community structure would bring different results here (neither us nor them are aliens), so yes, yours is a rather irrational and unfounded fear, because it's based on no examples at all.
I have non particular interest in being taken seriously by someone that thinks that "ololol" or "no no no no no no no" are valid substitutes for solid arguments, to be brutally honest.you can't possibly expect to be taken seriously.
Last edited by Abriael; 12-18-2012 at 06:24 AM.
I'd only like this if we have different server rules in addition to that "today I'm feeling hardcore, I'll go play with XXX", or "I'm too tired today, I'll relax and so some easy content in server XXX".
Thats not true they didnt change the technology they just got more ppl on one server now but still the same channel based servers they use since beta.SWTOR did. They switched server technology several months after release. The same goes for other games that implemented cross-server dungeon finders after release.
Wasn't that a gigantic reason as to why the community raged and somewhat abandoned SWTOR; because they did some sort of massive server migration that forced certain players to move who didn't want to in the slightest? I don't recall what exactly happened, just that many groups of players in the SWTOR community were not happy about being forced to migrate to another server.
Like discussed in another thread, transfer would be impossible if you have servers with different rules. It would totally break the balance.
Yes necessarily. There will be paid server transfers. Current players will also be able to transfer once.Not necessarily.
No. Seperate servers exist because different games are designed in different ways, not because of 'limitations' that 'don't exist'. Limitations do exist- while those limits are higher than in the past and will continue to get higher, they will always exist. You are kidding yourself and don't understand technology if you think that the limits dont exist anymore. The potential capacity of a game server network depends drastically on the game's needs. The more data intensive the game is, the harder it is to keep everything under one roof. While you can keep adding more machines and network hardware to increase capacity, the more stuff you add the more complex and difficult it is for the NOC to manage it. Also one network means when technical difficulties occur, they always affect everybody (whereas if Gungnir is having technical difficulties and Hyperion isn't, my gameplay isn't interrupted)No. Separate servers exist because of limitations in server technology that don't exist anymore, making server segregation obsolete.
I don't know of any game in history that has rebuilt their server systems "on the run." FFXIV is rebuilding its server software from the ground up and that has taken over a year. it's not something you can do overnight.Server architecture and design is not set in stone. Other games change theirs on the run.
Last edited by Alhanelem; 12-18-2012 at 06:30 AM.
Nothing of this is set in stone. As a matter of fact, nothing is set in stone until it happens.
Again, it's already been done, in a game that isn't in any way less data intensive than this one or ARR. Actually it's way MORE data intensive than them, considering that every character has complete freedom in its skill-based build (with the resulting much larger pool in character data, that has to be communicated between servers), and includes action oriented reticule aiming as an option, meaning that combat data passed between servers is also more intensive.No. Seperate servers exist because different games are designed in different ways, not because of 'limitations' that 'don't exist'. Limitations do exist- while those limits are higher than in the past and will continue to get higher, they will always exist. You are kidding yourself and don't understand technology if you think that the limits dont exist anymore. The potential capacity of a game server network depends drastically on the game's needs. The more data intensive the game is, the harder it is to keep everything under one roof. While you can keep adding more machines and network hardware to increase capacity, the more stuff you add the more complex and difficult it is for the NOC to manage it. Also one network means when technical difficulties occur, they always affect everybody (whereas if Gungnir is having technical difficulties and Hyperion isn't, my gameplay isn't interrupted)
And no. Different servers don't influence each other. When a server has a problem, the other servers are unaffected, because there are failsafes in place.
The Secret World demonstrated quite splendidly that the limitations you're talking about are obsolete, at least in this kind of game.
SWTOR did. They switched server technology several months after release. The same goes for other games that implemented cross-server dungeon finders after release.I don't know of any game in history that has rebuilt their server systems "on the run." FFXIV is rebuilding its server software from the ground up and that has taken over a year. it's not something you can do overnight.
No. It's not something you can do "overnight", but no one argued they should do it overnight. As a matter of fact, no one said "when" they should do this.
Last edited by Abriael; 12-18-2012 at 06:37 AM.
It is not expected to happen overnight. 6 - 12 months after release, provided the game runs well enough, is totally fine.
If ARRs server architecture makes it an impossible hurdle to allow for instant server transfers, then it is a bad and antiquated design. There is no in-game mechanic (I know of) which would justify rigid server segregation, and I can't imagine one.
As a matter of fact ARR's server structure already has the basics for this, as it will have a cross server dungeon finder, so the systems to allow data transfer between servers and cross-server gameplay are already in place. This just brings that system as step further.
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