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  1. #1
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Abriael View Post
    The rather lovely community on The Secret World says this is a quite irrational and unfounded fear.

    This system doesn't "disjoint" the community. It unites it. As a matter of fact, segregated servers are what "disjoints" the community.
    one example or exception = the rule? your opinion = fact?

    ololol

    you can't possibly expect to be taken seriously.
    (2)

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by fusional View Post
    one example or exception = the rule? your opinion = fact?
    The game is accessible to anyone to form one's own opinion.

    When that example is the only example, yes, it's the rule, until a contrary example appears. And so far it didn't.

    There's absolutely no reason to believe that the same community structure would bring different results here (neither us nor them are aliens), so yes, yours is a rather irrational and unfounded fear, because it's based on no examples at all.

    you can't possibly expect to be taken seriously.
    I have non particular interest in being taken seriously by someone that thinks that "ololol" or "no no no no no no no" are valid substitutes for solid arguments, to be brutally honest.
    (5)
    Last edited by Abriael; 12-18-2012 at 06:24 AM.

  3. #3
    Player
    Dannythm's Avatar
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    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I'd only like this if we have different server rules in addition to that "today I'm feeling hardcore, I'll go play with XXX", or "I'm too tired today, I'll relax and so some easy content in server XXX".
    (0)

  4. #4
    Player
    moriandrio's Avatar
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    Jul 2011
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    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    SWTOR did. They switched server technology several months after release. The same goes for other games that implemented cross-server dungeon finders after release.
    Thats not true they didnt change the technology they just got more ppl on one server now but still the same channel based servers they use since beta.
    (2)

  5. #5
    Player
    Siegtaru's Avatar
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    Mar 2011
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    Gridania
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    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by moriandrio View Post
    Thats not true they didnt change the technology they just got more ppl on one server now but still the same channel based servers they use since beta.
    Wasn't that a gigantic reason as to why the community raged and somewhat abandoned SWTOR; because they did some sort of massive server migration that forced certain players to move who didn't want to in the slightest? I don't recall what exactly happened, just that many groups of players in the SWTOR community were not happy about being forced to migrate to another server.

  6. #6
    Player
    moriandrio's Avatar
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    Jul 2011
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    Character
    Mayoi Hachikuji
    World
    Hyperion
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    Pugilist Lv 50
    Like discussed in another thread, transfer would be impossible if you have servers with different rules. It would totally break the balance.
    (0)

  7. #7
    Player
    Join Date
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    Not necessarily.
    Yes necessarily. There will be paid server transfers. Current players will also be able to transfer once.

    No. Separate servers exist because of limitations in server technology that don't exist anymore, making server segregation obsolete.
    No. Seperate servers exist because different games are designed in different ways, not because of 'limitations' that 'don't exist'. Limitations do exist- while those limits are higher than in the past and will continue to get higher, they will always exist. You are kidding yourself and don't understand technology if you think that the limits dont exist anymore. The potential capacity of a game server network depends drastically on the game's needs. The more data intensive the game is, the harder it is to keep everything under one roof. While you can keep adding more machines and network hardware to increase capacity, the more stuff you add the more complex and difficult it is for the NOC to manage it. Also one network means when technical difficulties occur, they always affect everybody (whereas if Gungnir is having technical difficulties and Hyperion isn't, my gameplay isn't interrupted)

    Server architecture and design is not set in stone. Other games change theirs on the run.
    I don't know of any game in history that has rebuilt their server systems "on the run." FFXIV is rebuilding its server software from the ground up and that has taken over a year. it's not something you can do overnight.
    (5)
    Last edited by Alhanelem; 12-18-2012 at 06:30 AM.

  8. #8
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Alhanelem View Post
    Yes necessarily. There will be paid server transfers. Current players will also be able to transfer once.
    Nothing of this is set in stone. As a matter of fact, nothing is set in stone until it happens.

    No. Seperate servers exist because different games are designed in different ways, not because of 'limitations' that 'don't exist'. Limitations do exist- while those limits are higher than in the past and will continue to get higher, they will always exist. You are kidding yourself and don't understand technology if you think that the limits dont exist anymore. The potential capacity of a game server network depends drastically on the game's needs. The more data intensive the game is, the harder it is to keep everything under one roof. While you can keep adding more machines and network hardware to increase capacity, the more stuff you add the more complex and difficult it is for the NOC to manage it. Also one network means when technical difficulties occur, they always affect everybody (whereas if Gungnir is having technical difficulties and Hyperion isn't, my gameplay isn't interrupted)
    Again, it's already been done, in a game that isn't in any way less data intensive than this one or ARR. Actually it's way MORE data intensive than them, considering that every character has complete freedom in its skill-based build (with the resulting much larger pool in character data, that has to be communicated between servers), and includes action oriented reticule aiming as an option, meaning that combat data passed between servers is also more intensive.

    And no. Different servers don't influence each other. When a server has a problem, the other servers are unaffected, because there are failsafes in place.

    The Secret World demonstrated quite splendidly that the limitations you're talking about are obsolete, at least in this kind of game.

    I don't know of any game in history that has rebuilt their server systems "on the run." FFXIV is rebuilding its server software from the ground up and that has taken over a year. it's not something you can do overnight.
    SWTOR did. They switched server technology several months after release. The same goes for other games that implemented cross-server dungeon finders after release.

    No. It's not something you can do "overnight", but no one argued they should do it overnight. As a matter of fact, no one said "when" they should do this.
    (0)
    Last edited by Abriael; 12-18-2012 at 06:37 AM.

  9. #9
    Player

    Join Date
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    Quote Originally Posted by Alhanelem View Post
    FFXIV is rebuilding its server software from the ground up and that has taken over a year. it's not something you can do overnight.
    It is not expected to happen overnight. 6 - 12 months after release, provided the game runs well enough, is totally fine.

    Quote Originally Posted by Alhanelem View Post
    Seperate servers exist because different games are designed in different ways, not because of 'limitations' that 'don't exist'.
    If ARRs server architecture makes it an impossible hurdle to allow for instant server transfers, then it is a bad and antiquated design. There is no in-game mechanic (I know of) which would justify rigid server segregation, and I can't imagine one.
    (0)

  10. #10
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Recycler View Post
    If ARRs server architecture makes it an impossible hurdle to allow for instant server transfers, then it is a bad and antiquated design. There is no in-game mechanic (I know of) which would justify rigid server segregation, and I can't imagine one.
    As a matter of fact ARR's server structure already has the basics for this, as it will have a cross server dungeon finder, so the systems to allow data transfer between servers and cross-server gameplay are already in place. This just brings that system as step further.
    (2)

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