I can't wait until winter break is over so these kindergarteners have something to do on all this downtime.
I can't wait until winter break is over so these kindergarteners have something to do on all this downtime.
Best post so far !I can't wait until winter break is over so these kindergarteners have something to do on all this downtime.
yet consistently reply's to 99% of the posts on the thread...Dont care to do more homework
I support the idea of choosing the world to log into whenever you want based on location, popular activities on some worlds over others, hanging out on friends on one world that don't have their main chars, ping times, servers being down, etc, when you log in each time (if not choosing to go to a default world automatically).
I also however suspect that this model and all other common server infrastructures (software/hardware/etc) would have been thoroughly investigated when Yoshi and his team first came on board, just to decide the best options for the game before moving forward. This was not a new idea to have been invented since they came on board in 2010, it's been used for the past decade at least. I expect that Yoshi&co would have assessed the expenses, integrational feasibility, profit, update-ability, etc, that various server models offered and made their decisions based on educated research. Chances are very strong that anything anyone here has to say on the topic has already been discussed to death by the teams in charge of such things.
All anyone can really do is bring the idea forward and support it or negate it, but arguing seems really quite pointless and counter productive. Even though I support the above mentioned server model (I've played other games using it and it works great), all of this bickering is really, really a strong deterrent from reading anyone's viewpoints on the subject. I suggest everyone just drops the subject. The initial objective of this thread (bringing it to the devs' attention) will have already been achieved a long time ago (someone would have read your first post, even if they didn't respond to it as they very rarely respond but I do think they read at least the first post/page of every thread). No matter what anyone has to say about the subject now, it isn't going to convince anyone else. The bickering is just dragging the thread (and everyone involved) down. This sort of stuff is why the Lodestone forums have a lousy reputation and it's really unpleasant to see even by someone like myself who supports the idea.
Please guys; just stop already...
I agree. I'm sick of the constant arguing and negativity that's been plaguing these forums. -.-
Meow
your shitty paraphrase of something i never actually said = straw man. you're really not good at this logic thing and you should probably stop.
i'd urge everyone else to stop feeding the troll, but at this point it's pretty clear you're serious.
or, at the very least, seriously stupid/insane.
(and pro tip: this is what's called an ad hominem attack. not to be confused with an ad hominem fallacy, as the basis of my argument doesn't hinge upon your being stupid/insane. i'm just pointing out that you are.)
Keith is right, your attitude that lead to your confidence that lead to your arrogant is your downfall. Your idea is great. Sadly you broke your self.
It's a very precise paraphrasing actually. Maybe you're the one that should stop, since your only argument seem to be a bunch of personal attacks and absolutely nothing else.
Yep. Such a solid argument you have there. Thanks for proving my point.or, at the very least, seriously stupid/insane.
(and pro tip: this is what's called an ad hominem attack. not to be confused with an ad hominem fallacy, as the basis of my argument doesn't hinge upon your being stupid/insane. i'm just pointing out that you are.)
Here's a simple translation of your whole contribution to this thread: "I can't in any way counter his arguments or his idea. I will attack and insult him instead".
Do carry on, if it makes you feel better with yourself.
Sorry if I won't sit idly in front of those that came to this thread contributing absolutely nothing to it, with the sole intention of trolling and derailing it, but thanks for defining the idea "Great" (I can't really claim credit for it as my idea, it's not mine in any shape or form. I just borrowed it from some of the most talented game designers in the industry). That's all that matters to me.
Last edited by Abriael; 12-23-2012 at 01:54 PM.
"A Server System Built to Support a Worldless Model
・Party/content matching for players from different World servers
・High-speed searches for PCs, items, player community data
・Changes to the basic infrastructure to improve data transfer efficiency"
Is what you refering too with the worldless thing. Honestly I don't see it the same way you do as they highlighted the big perks of this system as they did with all of the ones prior. It is not a tall assumption to assume that they built this with the intent for a "true" worldess model. SE is prone to bad or confusing wording of their official releases giving players the complete wrong idea of what they are planning which usually is the basis for the heavy let-downs and disappointment. Honestly It could go either way so if you consider that as a tall assumption it is only fair to also consider your point as such too.
As for the pros of this structure, can't argue against them atleast from my limited experience with the system (TSW Only and cross server dungeons from many games). As for the cons, well While the community in the secret world may not be the worst ever, it still lacks that "bond" we had in XI and have to some extent in XIV. Most players (which can be true in any MMO) in TSW are all about "me me me me!" while you'll find a few people like myself who will go out of my way those in dire need of a specific role for their dungeon or quest.
Call it fear of change but I'd prefer this specific feature stay out of XIV and we think of another way to make things work out for those with stubborn friends as I am not one of them. I have convinced all my friends to remake their characters on my server before or transfer during merge/AAR Launch aswell as bringing their close friends with them. We are getting a free server pick either come launch or soon after with the option to quickly change servers for a fee, that is more then enough for me but i would be willing to consider another system that does not involve this type.
Lastly if you think the pros outweigh the cons in this situation it might be true but many peopl play FF MMOs because of a few reasons, Story, Music, Scenery and Community. If one of those were to take a heavy hit due to a feature of convenience a large portion of the playerbase would man torches and be ready to march on SE HQ in hours. I personally would drop the game quick and back to playing MMOs exclusively for friends even though I dislike almost everything about them.
Rather safe then sorry and pissed.
TL;DR: POV of Keith, Pros/Cons of system from limited experience, Further POV of Keith
Last edited by Keith_Dragoon; 12-23-2012 at 06:17 PM.
Keith Dragoon - Ambassador of Artz and Adorable
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This.
Worldless model does not have a static community upon which to build lasting relationships in game. To see how dearly the players of FFXI and FFXIV hold their close knit community all you have to do is recall all the hoopla that came when they announced regional servers.
While what Abarial is proposing may be possible (neither he nor I know how simple or difficult it might be for FFXIV) I would prefer they did not do this. It makes for a disjointed system, in my opinion.
(sorry for feeding the post...)
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