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  1. #221
    Player
    Deronguerra's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    20
    Character
    Ukiyo Neko
    World
    Excalibur
    Main Class
    Goldsmith Lv 100
    I can't wait until winter break is over so these kindergarteners have something to do on all this downtime.
    (4)

  2. #222
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    I can't wait until winter break is over so these kindergarteners have something to do on all this downtime.
    Best post so far !
    (0)

  3. #223
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Dont care to do more homework
    yet consistently reply's to 99% of the posts on the thread...
    (0)

  4. #224
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I support the idea of choosing the world to log into whenever you want based on location, popular activities on some worlds over others, hanging out on friends on one world that don't have their main chars, ping times, servers being down, etc, when you log in each time (if not choosing to go to a default world automatically).

    I also however suspect that this model and all other common server infrastructures (software/hardware/etc) would have been thoroughly investigated when Yoshi and his team first came on board, just to decide the best options for the game before moving forward. This was not a new idea to have been invented since they came on board in 2010, it's been used for the past decade at least. I expect that Yoshi&co would have assessed the expenses, integrational feasibility, profit, update-ability, etc, that various server models offered and made their decisions based on educated research. Chances are very strong that anything anyone here has to say on the topic has already been discussed to death by the teams in charge of such things.

    All anyone can really do is bring the idea forward and support it or negate it, but arguing seems really quite pointless and counter productive. Even though I support the above mentioned server model (I've played other games using it and it works great), all of this bickering is really, really a strong deterrent from reading anyone's viewpoints on the subject. I suggest everyone just drops the subject. The initial objective of this thread (bringing it to the devs' attention) will have already been achieved a long time ago (someone would have read your first post, even if they didn't respond to it as they very rarely respond but I do think they read at least the first post/page of every thread). No matter what anyone has to say about the subject now, it isn't going to convince anyone else. The bickering is just dragging the thread (and everyone involved) down. This sort of stuff is why the Lodestone forums have a lousy reputation and it's really unpleasant to see even by someone like myself who supports the idea.

    Please guys; just stop already...
    (2)



  5. #225
    Player
    Vilhem's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    1,919
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    I agree. I'm sick of the constant arguing and negativity that's been plaguing these forums. -.-
    (1)
    Meow

  6. #226
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    your shitty paraphrase of something i never actually said = straw man. you're really not good at this logic thing and you should probably stop.

    i'd urge everyone else to stop feeding the troll, but at this point it's pretty clear you're serious.




    or, at the very least, seriously stupid/insane.

    (and pro tip: this is what's called an ad hominem attack. not to be confused with an ad hominem fallacy, as the basis of my argument doesn't hinge upon your being stupid/insane. i'm just pointing out that you are.)
    (1)

  7. #227
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Keith is right, your attitude that lead to your confidence that lead to your arrogant is your downfall. Your idea is great. Sadly you broke your self.
    (4)

  8. #228
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by fusional View Post
    your shitty paraphrase of something i never actually said = straw man. you're really not good at this logic thing and you should probably stop.
    It's a very precise paraphrasing actually. Maybe you're the one that should stop, since your only argument seem to be a bunch of personal attacks and absolutely nothing else.

    or, at the very least, seriously stupid/insane.

    (and pro tip: this is what's called an ad hominem attack. not to be confused with an ad hominem fallacy, as the basis of my argument doesn't hinge upon your being stupid/insane. i'm just pointing out that you are.)
    Yep. Such a solid argument you have there. Thanks for proving my point.

    Here's a simple translation of your whole contribution to this thread: "I can't in any way counter his arguments or his idea. I will attack and insult him instead".

    Do carry on, if it makes you feel better with yourself.

    Quote Originally Posted by Seirra_Lanzce View Post
    Keith is right, your attitude that lead to your confidence that lead to your arrogant is your downfall. Your idea is great. Sadly you broke your self.
    Sorry if I won't sit idly in front of those that came to this thread contributing absolutely nothing to it, with the sole intention of trolling and derailing it, but thanks for defining the idea "Great" (I can't really claim credit for it as my idea, it's not mine in any shape or form. I just borrowed it from some of the most talented game designers in the industry). That's all that matters to me.
    (0)
    Last edited by Abriael; 12-23-2012 at 01:54 PM.

  9. #229
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    "A Server System Built to Support a Worldless Model
    ・Party/content matching for players from different World servers
    ・High-speed searches for PCs, items, player community data
    ・Changes to the basic infrastructure to improve data transfer efficiency"


    Is what you refering too with the worldless thing. Honestly I don't see it the same way you do as they highlighted the big perks of this system as they did with all of the ones prior. It is not a tall assumption to assume that they built this with the intent for a "true" worldess model. SE is prone to bad or confusing wording of their official releases giving players the complete wrong idea of what they are planning which usually is the basis for the heavy let-downs and disappointment. Honestly It could go either way so if you consider that as a tall assumption it is only fair to also consider your point as such too.

    As for the pros of this structure, can't argue against them atleast from my limited experience with the system (TSW Only and cross server dungeons from many games). As for the cons, well While the community in the secret world may not be the worst ever, it still lacks that "bond" we had in XI and have to some extent in XIV. Most players (which can be true in any MMO) in TSW are all about "me me me me!" while you'll find a few people like myself who will go out of my way those in dire need of a specific role for their dungeon or quest.

    Call it fear of change but I'd prefer this specific feature stay out of XIV and we think of another way to make things work out for those with stubborn friends as I am not one of them. I have convinced all my friends to remake their characters on my server before or transfer during merge/AAR Launch aswell as bringing their close friends with them. We are getting a free server pick either come launch or soon after with the option to quickly change servers for a fee, that is more then enough for me but i would be willing to consider another system that does not involve this type.

    Lastly if you think the pros outweigh the cons in this situation it might be true but many peopl play FF MMOs because of a few reasons, Story, Music, Scenery and Community. If one of those were to take a heavy hit due to a feature of convenience a large portion of the playerbase would man torches and be ready to march on SE HQ in hours. I personally would drop the game quick and back to playing MMOs exclusively for friends even though I dislike almost everything about them.

    Rather safe then sorry and pissed.

    TL;DR: POV of Keith, Pros/Cons of system from limited experience, Further POV of Keith
    (1)
    Last edited by Keith_Dragoon; 12-23-2012 at 06:17 PM.


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #230
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    ^
    |
    |
    This.

    Worldless model does not have a static community upon which to build lasting relationships in game. To see how dearly the players of FFXI and FFXIV hold their close knit community all you have to do is recall all the hoopla that came when they announced regional servers.

    While what Abarial is proposing may be possible (neither he nor I know how simple or difficult it might be for FFXIV) I would prefer they did not do this. It makes for a disjointed system, in my opinion.

    (sorry for feeding the post...)
    (1)

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