Quote Originally Posted by Recycler View Post
If ARRs server architecture makes it an impossible hurdle to allow for instant server transfers, then it is a bad and antiquated design. There is no in-game mechanic (I know of) which would justify rigid server segregation, and I can't imagine one.
As a matter of fact ARR's server structure already has the basics for this, as it will have a cross server dungeon finder, so the systems to allow data transfer between servers and cross-server gameplay are already in place. This just brings that system as step further.