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  1. #1
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    What you want is a Superserver where everyone plays on same server and just uses differences instances if a zone gets too full.

    And just cause something works in another game doesnt means its possible here, you don't know if server structure allows it or the netcode or or or.
    (0)

  2. #2
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by moriandrio View Post
    What you want is a Superserver where everyone plays on same server and just uses differences instances if a zone gets too full.

    And just cause something works in another game doesnt means its possible here, you don't know if server structure allows it or the netcode or or or.
    GW2 has something like this per server. At launch and it was annoying as hell to play with my friends. Sometimes it would take up to an hour to be allowed in the main zone so we could group together. When we changed zones we had to do it again.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Cedri View Post
    Content finder will be cross server. Isn't that more than enough? >.>
    No. Dungeon/content finders are completely random. They solve none of the problems mentioned.

    Quote Originally Posted by moriandrio View Post
    What you want is a Superserver where everyone plays on same server and just uses differences instances if a zone gets too full.
    No. I don't. This works in a completely different way. This works with a local server as a home, and you always start from there. It just allows you to move to freely travel between local servers if you want to.

    It's a radically different structure, feature set and functionality. It effectively takes the opposite approach compared to a megaserver.

    And just cause something works in another game doesnt means its possible here, you don't know if server structure allows it or the netcode or or or.
    Server structure and netcode can be changed and modified. They're not set in stone.
    (3)
    Last edited by Abriael; 12-18-2012 at 05:00 AM.