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  1. #41
    Player

    Join Date
    May 2012
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    290
    Quote Originally Posted by Dannythm View Post
    Hmm small amount of players... like trying to get the 500k players of FFXI into XIV... for example?
    FFXI does not have 500k players.
    (0)

  2. #42
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Thebard View Post
    Well the OP's idea is never going to happen but it would be fun to have a server that existing characters cannot join, new characters only.
    We get this with ARR. They are called "new servers" ^^
    (0)

  3. #43
    Player

    Join Date
    May 2012
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    290
    Quote Originally Posted by Felis View Post
    We get this with ARR. They are called "new servers" ^^
    Hmmm idk if new servers will exclude existing characters.
    (0)

  4. #44
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Thebard View Post
    Hmmm idk if new servers will exclude existing characters.
    They will this has been confirmed by Yoshi-P during live letter and by community reps in several threads.
    (0)

  5. #45
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Sorry. This is a terrible idea. Terrible, terrible, terrible. Third wasn't a charm

    Scattering the population between a lot of different server types only serves to fragment the community. Server division between regions and new/old players is already a terrible idea and scattering the community even further between several different server types is even worse.

    Anything beyond a roleplay server is just a waste of server farm space.

    This is NOT an FPS. MMORPGs are strongly based on their communities. A fragmented community is a bad community.
    (0)
    Last edited by Abriael; 12-17-2012 at 12:08 AM.

  6. #46
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    This time i have to totally agree with Abriael, cause if you split up the community it would be almost impossible to bring them together again. And all those servers with a very small population would die in a few months.
    (0)

  7. #47
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Abriael View Post
    Sorry. This is a terrible idea. Terrible, terrible, terrible. Third wasn't a charm

    Scattering the population between a lot of different server types only serves to fragment the community. Server division between regions and new/old players is already a terrible idea and scattering the community even further between several different server types is even worse.

    Anything beyond a roleplay server is just a waste of server farm space.

    This is NOT an FPS. MMORPGs are strongly based on their communities. A fragmented community is a bad community.
    Quote Originally Posted by moriandrio View Post
    This time i have to totally agree with Abriael, cause if you split up the community it would be almost impossible to bring them together again. And all those servers with a very small population would die in a few months.
    Well it would depend on how many players you have, right? If the game is successful, and we all want it to be, there should be enough people playing it for this fragmentation to not matter, because the hardcore will have their community, the casual other (or whatever server differentiation should be made), and everyone would be happy.

    If you assume the game will have few players, then I don't even know why are you guys bothering on supporting it, but as Yoshi said in a letter or an interview, when taking the FFXIV project there were 2 options: Let it die or bet on it all the way, and they bet on it all the way. Obviously something like this won't be of much use if only a small population plays ARR, but that's not the correct mindset.
    (1)

  8. #48
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Even if alot ppl would play ARR, there would be still not enough ppl for silly Servers like low exp or high droprates. And those ppl would have to reroll if they would like to play with all the others cause they can't be allowed to transfer.

    And its just wront to think if you make servers with death penalty and slow exp all FFXI vets would come, they want FFXI 2.0 and nothing else. And alot of FFXI players are happy about death penalty not coming back and possiblity to exp better then it was pre ToAU.
    (1)

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I don't understand how hard is to grasp the concept, because all I've read is people complaining at the examples given, well, as just that, an example.
    Then he needs to come up with better examples. Because they are already considering RP servers (which is a good idea and is wanted by the community).

    Only if the game really takes off and the playerbase grows, then I can see adding new servers with special rules and stuff. otherwise, either there won't be enough people interested in them or it will divide the community.
    (0)
    Last edited by Alhanelem; 12-17-2012 at 02:13 AM.

  10. #50
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    If a lot of people want low exp maybe (cuz never happens XD) SE will reduce exp for all.. not just for 1 server >.< (it's an extremization).. an MMORPG isn't a FPS.. can't have the same server cuz is a waste and a nosense..

    High/Low Drop% ... can't be applied
    High/Low Exp% ... can't be applied
    High/Low Monster ... Why if EXP don't change? XD
    PVP oriented ... FFXIV is PVE oriented, PVP is just an hobby.. never change.

    Others type of servers?
    (0)

    Momo Ochita From Ragnarok

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