Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 83
  1. #21
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    death penalty is just one of many possibilities in the concept in general. there are believe it or not people who wanted death penalty when talk of this mmo was in it's prime pre 1.0. but either way this thread isn't about death penalty it's about multiple server types.
    The only extra server type there really needs to be is an RP server, which, as I mentioned before, the dev team is already considering. Have too many kinds of special servers and you just divide the playerbase, which is really not something the playerbase needs right now. If the game suddenly got really huge then I could see considering other kinds of special servers with special options, but right now its really not realistic.
    (1)

  2. #22
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i added in death penalties as an after thought to the idea in trying to find more ideas to add ..but the ones you explain are basically the main ones and ideas in thought here. i didn't see it as more man power to update, cause i figured it's as simple as make the game at the highest and then lower it for other servers.

    the thought that there isn't a shit ton of people who want long progression mmo's is ludicrous. there is tons on just these forums that i have read and probably was tons at 1.0 launch times that probably ran back to ffxi and haven't stepped a foot back into these forums. but i did mention this isn't going to be viable for ffxiv ..it's too late. but something the devs can consider for there next mmo. or other mmo companies can consider. it's time to accommodate multiple types of players in mmo's and not just some. we all pay for the game. not just the majority.

    the first time they added buffalo, peiske and eye nm's into ffxiv they were made for multi party, then they were made for party and then they were made even easier then that. not much changed but the difficulty and how many are needed in any of those situations. lol this can be an option to add too.
    (0)
    Last edited by strallaalaa; 12-16-2012 at 03:02 PM.

  3. #23
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by strallaalaa View Post
    @indira as for how they intend to make the game, as you can see if SE had a full launch without a broken engine the game would of been a totally different game then what we are getting. so that is subjective. warhammer is a total 360 to what it was at launch as well. even ffxi is not the same game it was when launched. to say that they wouldn't have an extra 100K worth of subs right now if they had a dedicated server that kept ffxi like it was pre abysea you think that there wouldn't be a server right now completed full of players? that's nonsense.
    FFXI is way different now i just went back. EQ1 did go back to the old school servers only if you wanted to. thats part makes plenty of sense i agree with you 100% on that.

    biggest issue with MMO's they dont update the old content to be viable when new stuff comes out. either through higher level caps or different difficulty settings. they destroyed FFXI taking off level caps and keeping the old content as it was when it was released and sticking lv90 mobs in rank 2 mission areas @_@

    one thing GW2 did well was no matter if your level is capped when you go to the lower level areas you were auto level synced to the highest level of that zone, thing i love about that is nothing will ever go to waste, everything will always be a challenge your level was just mainly to let you explore deeper on the map.
    (1)

  4. #24
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Strallaalaa, here I come to aid you!

    I don't understand how hard is to grasp the concept, because all I've read is people complaining at the examples given, well, as just that, an example.

    Is it that hard to accept that it would require almost no effort from Square, but to locate the variables and then offer servers with different gameplay styles? the game would remain the same, and it will update the same, but certain numbers will change in some servers, so it won't strain a lot of resources or manpower from SE, but on the other hand it's a good thing to offer a variety of options to a wide range of players in the same game, so more people can find what they want, even if some are more casual and others are more hardcore.

    I don't think this will happen too, but I don't understand why people see it as a bad thing, having more options, if you don't want to play in a type of server, nobody is going to force you, so go enjoy the game in the kind of server you like the most.
    (1)

  5. #25
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Why I would go in a normal server when exist double exp server? :|

    I pay like you and all.. Why I've to made final contents or something else after you?

    I'll repeat, RP server.. Yes. Permadeath server would be funny but only first days.. will be a waste of resources..
    (0)

    Momo Ochita From Ragnarok

  6. #26
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Momita View Post
    Why I would go in a normal server when exist double exp server? :|

    I pay like you and all.. Why I've to made final contents or something else after you?

    I'll repeat, RP server.. Yes. Permadeath server would be funny but only first days.. will be a waste of resources..
    I don't know what you would want, maybe you'd like more to play on a double XP server, but I'd prefer to play ona half xp server, because I like to progress slowly.

    Just because you wouldn't do something it doesn't mean everybody is the same, and thus a waste of resources to provide more options, on the contrary, there are enough arguments in these forums to guarantee that there are enough people with different tastes to fill a few servers with different configurations to satisfy almost everyone's preferences.
    (1)

  7. #27
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    If you want play slowly no one ask you to rush for exp! You can easily stay months to lv1 if you want...
    Create a server just with different calculation is a cost for SE, and after for how many people? and even, you want half exp.. other wanna 3/4 exp.. who make happy?

    In a MMO you (SH) can't create server just for request, because you're free to play how you want already in a normal server ^^
    (0)

    Momo Ochita From Ragnarok

  8. #28
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Momita View Post
    If you want play slowly no one ask you to rush for exp! You can easily stay months to lv1 if you want...
    Create a server just with different calculation is a cost for SE, and after for how many people? and even, you want half exp.. other wanna 3/4 exp.. who make happy?

    In a MMO you (SH) can't create server just for request, because you're free to play how you want already in a normal server ^^
    Ehrm no, that's not entirely true, the rules that are inherent to the server dictate how my experience is going to be, even if I make an extra effort to adequate them to my tastes.

    This why there are several arguments all day about the questing, the drop rates etc, because the settings of these will determine how the game is played, so offering different server configurations to match different tastes will be a smart idea that will probably make more people happy.
    (0)

  9. #29
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    These special servers would have so low population that it would be a huge loss for SE, and there would be no way for servertransfers between all these different servers.
    You need to keep the different servers on the same standard, a RP server is cool cause there are no differences in gameplay but everything else is silly and never gonna happen.
    (1)

  10. #30
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by moriandrio View Post
    These special servers would have so low population that it would be a huge loss for SE, and there would be no way for servertransfers between all these different servers.
    You need to keep the different servers on the same standard, a RP server is cool cause there are no differences in gameplay but everything else is silly and never gonna happen.
    Why would they have low population? Maybe they would have a higher demand, you can never know unless you offer options to people.
    Also, if they keep the core o the game the same, I don't know why server transfer between them would not be allowed, in WoW they let you transfer from PvE to PvP and vice versa, even between factions, so I don't think it would be different here.
    (1)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast