every offline game has multiple difficulties, this wouldn't be any different then that. lets face it, we can spend about a month to 3 months in a mmo and feel like we have accomplished everything. some will jump right to hardest modes and some will ream threw easy and done. some with go threw then all one at a time. either way difficulties in themselves is already catering to multiple types of players. why should mmo's be different? you can't deny that mmo's are taking less and less time to complete, why would others care if a few servers slowed that down for instance.

also final fantasy offliners even are coming out with multiple games from the same engine and story now, they pumping out final fantasy 13, 13-2, lighting returns, 13versus(not sure if same engine), dlc's for them on top of that, but why not a mmo? simple tweaks to numbers itself already creates a totally different mmo.

i don't want to say that i can see the future but the way mmo's were going, we will then be paying a monthly for mmo's that are basically the content of a offline game at launch. if they took away 100% of the grind that is what it would be lol.

they are saying everquest 3 is promising to not do what all mmo's are doing, so it's a fact that it's what they were doing, even them they said. so that is why i said were going, i'ma give them the benefit of the doubt that, that game won't be the same average mmo. we will see. and while i still have huge hopes for ffxiv, for sure over any and all mmo's out now there is always more they can do to cater to multiple types of gamers and game styles.