Setting the personal jabs aside, since they're amusing but tend to become tiresome in the end...
Then don't play a MASSIVELY Multiplayer Online RPG.
Mind you, you're perfectly able to create your little tightly knit community regardless of the number of people on the server or with access to the server. That's what linkshells and free companies are for.
Because at the moment I'm not working (and English is not my first language anyway, mind you, not that it matters)?So your idea for community building is worse than this "terribad" (aren't you supposed to be a reporter? why don't you write in English?) idea.
You know a little about software development of MMORPGs? I'm afraid it's not the same thing. MMORPGs are extremely complex animals, with thousands of elements interacting with each other.And about the development costs and times and patch testing, well, I happen to know a little about software development and balancing systems, and I will tell you that if you are not able to test thousands of different configurations for your system in short times, you are doing something terribly wrong. And I'm pretty sure Yoshida and Square Enix have a long experience balancing games, so no, if the core of the game is well defined and the different rule sets only affect the context, they probably wouldn't even have to balance anything new for every new patch.
If you aren't able to "test thousands of different configurations for your system in short times" you're simply developing something more complex than a database.
There's a reason why MMORPGs are released with a massive amount of glitches and problems compared to other games. And that reason resides in their complexity, that impacts balancing, testing and every other area of development in a rather large way.
But again. This thread is definitely moot. I know it won't happen. You know it won't happen. The OP knows it won't happen. And it's ultimately a very good thing that it won't happen.