death penalty is just one of many possibilities in the concept in general. there are believe it or not people who wanted death penalty when talk of this mmo was in it's prime pre 1.0. but either way this thread isn't about death penalty it's about multiple server types. death penalty or not a lot of those ideas would add to progression slowdown or increase and create a mmo people can enjoy long term/shorter term. any idea would work, we don't only need separate pve, and pvp servers but we can make "hardcore", "softcore" "medium" what have you threw this. basically what ever the devs feel would work for the game being created. complementing what it is you do like about mmo's.
people always say i don't mind pvp long as it doesn't effect me, well how bout i don't mind the grind or longer progressions or forced party play long as it doesn't effect me? why bank a companies money on a mmo to only try and cater to the larger majority only to see the mmo die out quickly. cater to everyone personally with only a few extra servers and the game probably will thrive much longer.
not sure why people are nit picking those things, like i said if the role was reversed and mmo's only had things you didn't want in it again, you would be like this is a great idea. it's not a idea like most in the forums where it's force everyone to play one way or another. it's a everyone wins suggestion. the only thing i can think of is people are worried that all the cool kids will be on certain types of servers and you may want to join them.
i'm sure there are many ideas the devs can think of, my main thoughts are mostly to make a mmo like they used to be, more grindy, longer progression, more party play, caps and so forth. all mmo's can have this and nto have this by simple extra server and almost no extra work for the company. but a way to probably multiply there player base.


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