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  1. #1
    There will be enough quests since judging by other MMOs that uses it for it's primary function, you'll mainly get quests like:

    Kill 5 (small animal)
    Kill 5 (small animal) 3 (not so small animal) 2 (insert humanoid type) 1 (boss type)
    Kill 5 (bigger animal)
    Kill 5 (even bigger animal)
    Collect 1-5 (insert sparkling item near NPC)
    Talk to (NPC) > (NPC) > (NPC)
    Investigate (area) > fight (monster)
    Kill 1 (insert sub boss) > (Kill 1 insert boss)
    Deliver (Item) to NPC.

    Those will loop infinitely, so they can make a large quantity of quests to last you for a very long time. So yeah it will take you from area to area and rinse and repeat the same style quests over and over while sprinkling in a dungeon here and there, that's what they're going for. They say you can do "a mix of things to level" but the primary, a.k.a main and efficient way to level is doing that.

    Throw in the one time main storyline, and that's pretty much the level progression. The only true fear would be if they make the game "start" at end-game like MMOs nowadays which means the quality of progression from start to then may be very low.
    (9)

  2. #2
    Player
    Felis's Avatar
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    Quote Originally Posted by Elexia View Post
    Kill 5 (small animal)
    Kill 5 (small animal) 3 (not so small animal) 2 (insert humanoid type) 1 (boss type)
    Kill 5 (bigger animal)
    Kill 5 (even bigger animal)
    Collect 1-5 (insert sparkling item near NPC)
    Talk to (NPC) > (NPC) > (NPC)
    Investigate (area) > fight (monster)
    Kill 1 (insert sub boss) > (Kill 1 insert boss)
    Deliver (Item) to NPC.
    Add escort quests, loot quests and emote quests and you described all quests we have in 1.x already (from the first story quest to the last gc quest).

    Why do everyone forget dungeons and FATE? And I'm sure normal monsters give still exp. Sure, normal grind party wouldn't be fast like Natalan anymore, but it was too fast anyway.
    (1)
    Last edited by Felis; 12-16-2012 at 06:35 AM.

  3. #3
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    Quote Originally Posted by Felis View Post
    Add escort quests, loot quests and emote quests and you described all quests we have in 1.x already (from the first story quest to the last gc quest).

    Why do everyone forget dungeons and FATE?
    Is convenient for them to forget ...people obsessed with endless killing the same mob for hours at one spot.. i think they mad because you wont be able to multi-task with 2.0's exping systems ....spiritbonds in 1.0 let you be almost full afk ..lol..i really can't wait to try out leveling in 2.0 i left 1 job at lvl1 on purpose to experience it

    for those wanting grinding ,dungeons will be packed with mobs and they will be level synced and be x3 bigger than the largest dungeon in 1.0 ...that's a lot of stuff to kill through
    (3)

  4. #4
    Quote Originally Posted by Felis View Post
    Add escort quests, loot quests and emote quests and you described all quests we have in 1.x already (from the first story quest to the last gc quest).

    Why do everyone forget dungeons and FATE?
    No one forgets about dungeons and 'FATE':

    http://forum.square-enix.com/ffxiv/t...sts-and-Combat

    Quote Originally Posted by Triairy View Post
    * Level progression is primarily quest-based.
    Straight from SE themselves. This is the primary means of level progression which means when you talk about the direction they're taking, it's quest based unless they decide to change their minds between beta and launch.

    Other stuff exists, but they're designing quest chaining as the meat.
    (1)

  5. #5
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    Firon's Avatar
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    Quote Originally Posted by Elexia View Post
    No one forgets about dungeons and 'FATE':

    http://forum.square-enix.com/ffxiv/t...sts-and-Combat



    Straight from SE themselves. This is the primary means of level progression which means when you talk about the direction they're taking, it's quest based unless they decide to change their minds between beta and launch.

    Other stuff exists, but they're designing quest chaining as the meat.
    You sure he is not just referring to alpha because being able to lvl in raids, quest, fate, leves, and choco escorts just does not sound only quest based.
    (2)

  6. #6
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    Dannythm's Avatar
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    Quote Originally Posted by Elexia View Post
    No one forgets about dungeons and 'FATE':

    Other stuff exists, but they're designing quest chaining as the meat.
    For the first 1 or 2 jobs, or else everyone will get bored fast leveling the 3+ jobs on a completely different manner, I hope Yoshi has been smart enough to take this into account in the overall design.
    (2)

  7. #7
    Quote Originally Posted by Firon View Post
    You sure he is not just referring to alpha because being able to lvl in raids, quest, fate, leves, and choco escorts just does not sound only quest based.
    Pretty sure yoshida said in ARR (not just alpha) the main level progression is quest based. Primary doesn't mean only.

    Quote Originally Posted by Dannythm View Post
    For the first 1 or 2 jobs, or else everyone will get bored fast leveling the 3+ jobs on a completely different manner, I hope Yoshi has been smart enough to take this into account in the overall design.
    Hopefully, because that is the main problem with quest based level progression lol.
    (1)

  8. #8
    Player
    Firon's Avatar
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    Quote Originally Posted by Elexia View Post
    Pretty sure yoshida said in ARR (not just alpha) the main level progression is quest based. Primary doesn't mean only.



    Hopefully, because that is the main problem with quest based level progression lol.
    So grinding mobs in the same area's over and over again is not boring as well? Anyway OP in 2.0 you can choose to lvl in raids all day if you wish or doing leves and other things. If you had no prob lvling in 1.0 with leves, you accepting quest for xp wont be any different except this time they will have some stories to go with them.
    (4)

  9. #9
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    Quote Originally Posted by Elexia View Post
    Pretty sure yoshida said in ARR (not just alpha) the main level progression is quest based. Primary doesn't mean only.



    Hopefully, because that is the main problem with quest based level progression lol.
    (11)