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Thread: Puzzles?!

  1. #41
    Player
    strallaalaa's Avatar
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    Sep 2012
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    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tonkra View Post
    well ok you are right. but on the other hand i dont like the idea of mixing up crafting classes with combat.i only would like that in pvp maybe, where crafters can create siege weapons and so on, and special ammunition.

    but as for the classic combats.. i dont like the idea of mixing up crafter and fighter classes. well thats just my taste.. so..


    for me a battle is a battle and not a place to craft.

    i'd like that aspect in a pure adventure game like Broken Sword.. but not for final fantasy rpg.
    <<this, for most part i'd like to see crafts separate even from hamlets and also keep puzzles seperate, even the cut scenes prior to a battle that involves a party should be b4 the fight for a solo person to see without others having to wait for others to watch it or to be forced to skip it.
    (0)

  2. #42
    All they have to do is make CS's like FFXI, throw you into the CS let everyone watch it, proceed to the battlefield AFTER the cutscene...as in you select the entrance twice or the timer doesn't begin until you engage the monster and if someone leeroys their way to defeat victory it's their own fault

    The only reason people were skipping was due to the idiotic speedrun requirements to see any decent gear drops in a dungeon.
    (2)

  3. #43
    Player
    Skullmaker's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Baronskull Lakshmi
    World
    Balmung
    Main Class
    Pugilist Lv 50
    In the blog post, Yoshi has what looks like a map of the dungeon in front of him. I've been trying to enhance it in photo-shop, but the resolution is too low to really make out much, drat it.
    (1)

  4. #44
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Skullmaker View Post
    In the blog post, Yoshi has what looks like a map of the dungeon in front of him. I've been trying to enhance it in photo-shop, but the resolution is too low to really make out much, drat it.
    hm what i didnt mention yet.. looks like we get finally an outdoor (or partly outdoor) dungeon now (woo*) this is so great..

    because i hated that we only had caves in 1.0... you can do just so much more than just caves.
    well maybe i was not the only who made suggestions long time ago about "puzzles/riddles" and outdoor dungeons.. well i should become a game designer ^^

    these ruins remind me a bit of Final Fantasy 12... but well you actually cant see much.
    (0)

  5. #45
    Player

    Join Date
    May 2012
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    290
    Who said jumping puzzle!?
    (1)

  6. #46
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I have mixed feelings about puzzles. On one hand I love them! On the other if it is in content that you do repeatedly, the charm of solving a puzzle is lost because once it's solved you know the answer.

    Now unless the puzzle has a randomly generated solution will it remain challenging. I loved CC "initially" for it's uniqueness in progressing through the dungeon. But you do it half a dozen times and it loses it's charm.

    And like some said before puzzles in large groups is a nightmare! Somebody always drops the ball or doesn't care, and while this does happen in small groups, in large ones you rage out of frustration because 5 ppl keep slacking when you only have to deal with 1 in a small party.

    Easy puzzles are cool when the hints are easy to find. And as long as the hints to the solution change with the randomly generated answer it should be fine!

    Riddles, probably should stay with solo content. However getting ppl to work together to solve riddles can be fun.
    (0)

  7. #47
    Player Biggs's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I feel like, at this point in 2.0 development, they could show us potato salad and half of us would love it, half of us would hate it, and 2 or 3 of us would be saying we should wait and see what its like first before judging. Beta and release can not come soon enough for this galka. Not trying to hate, just tired of teasers and ready for the game already
    (3)
    Last edited by Biggs; 12-16-2012 at 10:18 AM.

  8. #48
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
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    Limsa Lominsa
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Cedri View Post
    Not jumping puzzles... Please... anything but jumping puzzles...
    Jumping puzzles, yes please!
    Puzzles with multiple routes, with jumping and without jumping (to stop the whiners), yes please!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #49
    Player
    Join Date
    Sep 2012
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    Quote Originally Posted by Nakiamiie View Post
    Jumping puzzles, yes please!
    Puzzles with multiple routes, with jumping and without jumping (to stop the whiners), yes please!
    (0)

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