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Thread: Puzzles?!

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  1. #1
    Player
    myerg's Avatar
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    Starla Nightshade
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    what would we good is if you needed a DoL or DoH to get past certain obstacles
    (2)

  2. #2
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    Cedri's Avatar
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    Cedri Vastal
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    Quote Originally Posted by myerg View Post
    what would we good is if you needed a DoL or DoH to get past certain obstacles
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    (11)

  3. #3
    Player
    Forgo's Avatar
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    Forgo Tego
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    Quote Originally Posted by myerg View Post
    what would we good is if you needed a DoL or DoH to get past certain obstacles
    maybe you'll need curtain jobs to do different things to complete the puzzle? like a arc,blm or cnj is needed to use a spell or arrow to hit a switch on the other side of the bridge or maybe different jobs are need to stand in a spot with the job marking on the ground to open a door or need to make a chess team to battle a mob group in a chess like game? to be honest its as endless as the people's thought process that is making the game...
    (0)
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  4. #4
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    OdynKorsai's Avatar
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    Tetra Nova
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    Quote Originally Posted by Forgo View Post
    maybe you'll need curtain jobs to do different things to complete the puzzle? like a arc,blm or cnj is needed to use a spell or arrow to hit a switch on the other side of the bridge or maybe different jobs are need to stand in a spot with the job marking on the ground to open a door or need to make a chess team to battle a mob group in a chess like game? to be honest its as endless as the people's thought process that is making the game...
    I could easily see needing something like an ARC or a LNC to hit a switch with a ranged attack or a caster to use a spell on distant crystal or something. If I remember right, they mentioned getting rid of thrown weapons from all classes... no more throwing axes... throwing daggers... etc. With that said, if they placed a target 15-20 yalms away it would be subtle enough but require some ranged classes.
    (1)

  5. #5
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    Cynthis's Avatar
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    Cynthis Ravenbrook
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    Quote Originally Posted by myerg View Post
    what would we good is if you needed a DoL or DoH to get past certain obstacles
    As much as I loathe puzzles this would be nice. Aren't we supposed to not be able to switch classes in dungeons though? Might be really awkward in a long dungeon to have to do the whole thing as miner just to solve a few puzzles along the way. At least the WHMs would have their work cut out for them keeping you alive.
    (0)

  6. #6
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    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by Cynthis View Post
    As much as I loathe puzzles this would be nice. Aren't we supposed to not be able to switch classes in dungeons though? Might be really awkward in a long dungeon to have to do the whole thing as miner just to solve a few puzzles along the way. At least the WHMs would have their work cut out for them keeping you alive.
    Maybe, now maybe...we can have these things...outside the obtusely limiting dungeons?
    (2)

  7. #7
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by myerg View Post
    what would we good is if you needed a DoL or DoH to get past certain obstacles
    we already had crafting classes in these "besieged" instances.. and honestly.. it just sucked.

    Quote Originally Posted by XenoSamurai View Post
    I like the jumping puzzle's from guild wars 2, so I wouldn't mind if they added that.
    oh god no..
    (0)

  8. #8
    Quote Originally Posted by Tonkra View Post
    we already had crafting classes in these "besieged" instances.. and honestly.. it just sucked.
    You left out the part where the event itself wasn't that well designed.
    (4)

  9. #9
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    Tonkra's Avatar
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    Quote Originally Posted by Elexia View Post
    You left out the part where the event itself wasn't that well designed.
    well ok you are right. but on the other hand i dont like the idea of mixing up crafting classes with combat.i only would like that in pvp maybe, where crafters can create siege weapons and so on, and special ammunition.

    but as for the classic combats.. i dont like the idea of mixing up crafter and fighter classes. well thats just my taste.. so..


    for me a battle is a battle and not a place to craft. so thats why i think it feels so "deplaced" in "besieged" (sorry i forgot the name of that type of battle in FFXIV).. as if SE tried too hard to implement crafting classes in it. for me it wasnt that entertaining. because its a damn battle and not a crafting competition.

    i'd like that aspect in a pure adventure game like Broken Sword.. but not for final fantasy rpg.
    (1)
    Last edited by Tonkra; 12-15-2012 at 08:16 AM.

  10. #10
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    strallaalaa's Avatar
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    Fragile Stampede
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    Quote Originally Posted by Tonkra View Post
    well ok you are right. but on the other hand i dont like the idea of mixing up crafting classes with combat.i only would like that in pvp maybe, where crafters can create siege weapons and so on, and special ammunition.

    but as for the classic combats.. i dont like the idea of mixing up crafter and fighter classes. well thats just my taste.. so..


    for me a battle is a battle and not a place to craft.

    i'd like that aspect in a pure adventure game like Broken Sword.. but not for final fantasy rpg.
    <<this, for most part i'd like to see crafts separate even from hamlets and also keep puzzles seperate, even the cut scenes prior to a battle that involves a party should be b4 the fight for a solo person to see without others having to wait for others to watch it or to be forced to skip it.
    (0)

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