Well they hint about a pit and how deep it should be, and impaling spikes.
New Ruin dungeon, mainly going to have puzzles.
Well they hint about a pit and how deep it should be, and impaling spikes.
New Ruin dungeon, mainly going to have puzzles.
Last edited by Rustyhagun; 12-14-2012 at 07:32 PM.
"You cannot simultaneously prevent and prepare for war."
Jumping will have no impact on the gameplay, they said, but apparently falling will. Into a pit with spikes no less *covers behind*
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Yes!
.............
Hopfeully something more like that in FFX:
FFX - Cloister of trials
or like that:
FFX puzzle
but well that works for a singleplayer once.. and when you want to do an instance more often it wont make much sense hm?
and when many people have to interact at the same time. (like in cutters cry, where you have to kill the ants at the same time.. )
Last edited by Tonkra; 12-14-2012 at 09:43 PM.
yay i love puzzles
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Argh!!! Not the Cloister of trials one >_>;;; I swear, that damn puzzle was so @#%^%^$ annoying due to all the waiting for the animations/disc movements to finish.Hopfeully something more like that in FFX:
FFX - Cloister of trials
or like that:
FFX puzzle
but well that works for a singleplayer once.. and when you want to do an instance more often it wont make much sense hm?
and when many people have to interact at the same time. (like in cutters cry, where you have to kill the ants at the same time.. )
★ Proud member of the Abyss FC — Excalibur★
If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
Send a /tell and bring your happy pills~!
yea i do agree, but somethin more like maybe the last one for example. but who knows.
but it sounds a little bit more like avoiding obstacles like spikes coming out of the ground etc:
“How deep should this pit go?”
“Where do we put these impaling spikes?”
“Blah blah blah blah!”
Maybe puzzles where you need to use a variety of jobs to complete. I liked the spell idea someone posted. Then maybe you need a war to bust down a wall with his axe or a drg jump to a door switch high up on a ledge
well in my opinion, having that in mind what they say:
its more alike of avoiding traps like "spikes" coming from the wall or out of the ground etc.“How deep should this pit go?”
“Where do we put these impaling spikes?”
“Blah blah blah blah!”
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