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  1. #1
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50

    Crafting More Exciting Than Battling? Heck YES!

    Greetings!

    Just watched the alpha video of crafting and let me just say that the changes to the crafting system are AMAZING! It's like SE consulted both Bob Vila and Bob the Builder on making their crafting system. Good job SE! Crafting seems less monotonous than it was in 1.0, and when compared to the alpha battle video it seems more exciting than even battling monsters (though I don't know if this is a good thing or not if you don't like to craft )

    Keep up the good work SE!
    (5)

  2. #2
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    I agree!!! I normally don't gather or craft but now I'm just excited to. I might even cook. The only thing I don't like are the hp bar near monsters far away from the player, it seems to ruin the atmosphere of the area.
    (0)

  3. #3
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i like it thought i thought the one thing that wasn't really broken at 1.0 launch was the crafting. yes slow,

    yes things needed to be added from ingredient/recipe lists and faster crafting/easier method for all items to go in craft box but in general the crafting was much more in depth. it started off like how ffxi ended at rank 75. needed other crafts for your own craft, need for some items to use other items ..like 1 wand in recipe for another. (though that is i think still in there.) also the need for some sub crafts(but that might come)

    in general just seemed better the old way. but i like the less items needed personally and i love the in game recipe list and gathering looks good too. also glad they making melds simpler and easier, hopefully they won't effect game content epic gear loots(hoping it does the opposite and they planning on making content gear the best not melds). but yeah it will be good, though lol not better then battles i hope.
    (1)
    Last edited by strallaalaa; 12-14-2012 at 08:44 AM.

  4. #4
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I "got a feeling" party grind exp will be hella fun with ARR battle system tho...

    but crafting, just click here and there and I can make stuffs from different recipes. it's super cool. I wonder what the skills we learned later lv will do.
    (0)

  5. #5
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I don't get it, is there something I'm missing. It looks almost exactly the same as it did before? Whats so significant in gathering and crafting other than the more detailed readouts on what you are gathering an the status of your synthesis?
    (3)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Linkurrra View Post
    I don't get it, is there something I'm missing. It looks almost exactly the same as it did before? Whats so significant in gathering and crafting other than the more detailed readouts on what you are gathering an the status of your synthesis?
    Looks the same as before but you choose your actions on the hotbar as opposed to a pop up box. Pretty much looked the same to me. Doing this for hour and hours at high level won't be that fun either.
    (3)

  7. #7
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
    Posts
    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Linkurrra View Post
    I don't get it, is there something I'm missing. It looks almost exactly the same as it did before? Whats so significant in gathering and crafting other than the more detailed readouts on what you are gathering an the status of your synthesis?
    Quote Originally Posted by Zumi View Post
    Looks the same as before but you choose your actions on the hotbar as opposed to a pop up box. Pretty much looked the same to me. Doing this for hour and hours at high level won't be that fun either.
    It's not the same, though. In 1.0, you started each craft with 100 durability, and durability loss was governed by the RNG. Now, the starting value for durability varies per item, and durability loss seems to be arithmetic and based on the skill being used.

    Also, instead of only being able to use skills once, you can use skills as many times as durability and your CP pool allow. It looks like crafting is now going to be about managing resources, leaving the end result much more in the hands of the crafter.

    In 1.0, crafting was still too random to feel like it was skill based. Yes, you had to decide when the right time to use your skills was, but failing a synth too often felt like it was out of your control. In ARR, if you fail a synth, you have no one to blame but yourself.
    (4)

  8. #8
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by alexhatesmil View Post
    It's not the same, though. In 1.0, you started each craft with 100 durability, and durability loss was governed by the RNG. Now, the starting value for durability varies per item, and durability loss seems to be arithmetic and based on the skill being used.

    Also, instead of only being able to use skills once, you can use skills as many times as durability and your CP pool allow. It looks like crafting is now going to be about managing resources, leaving the end result much more in the hands of the crafter.

    In 1.0, crafting was still too random to feel like it was skill based. Yes, you had to decide when the right time to use your skills was, but failing a synth too often felt like it was out of your control. In ARR, if you fail a synth, you have no one to blame but yourself.
    Wow you got way more out of that video than I did.
    I do appreciate the breakdown though.

    What I am confused about is, what is the point of tracking durability when you have CP?! If you run out of CP or Durability do you have a lesser quality item? or is it like 1.0 and you completely fail synthesis and lose item?

    Quote Originally Posted by Ramen View Post
    By the way, if your eyes are sharp enough, you see when that kitty go to lv 10 the #2 ->24 and #3->70 red value increased too with total cp 142->147 is also increased... how's that going to change the whole synth process... /think
    You may have to spell this out for me a little. I'm being dense. Other than you get more points to play with as you level.

    Quote Originally Posted by Nayto View Post
    If there's no wrist-flick then of course battling would be boring, since you have no way to defend yourself.
    Totally agree with you Nayto, I would love it if Gatherers had a way of defending themselves in some way in dangerous areas without having to switch classes.

    I would love it if you could import skills from your other classes that you have leveled. No restriction, other than using Job abilities. And while you can USE these abilities, thats all you get. The privilege to use them. You may have a Scythe, or Hatchet as a weapon, but it has weapon damage stats equivalent to the level of the tool. And of course, you don't earn XP for Gatherer by fighting or earn XP for any class either. You only earn XP by gathering with that tool equipped.

    So while, being an Gather, Harvester, or Fisher would not be terribly useful in a party, your not defenseless gathering either!

    So Yoshi-P please, add this!!!! However, I have a slight inkling that he has already, they just haven't confirmed it.
    (0)
    Last edited by Linkurrra; 12-14-2012 at 11:01 AM.

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Linkurrra View Post
    What I am confused about is, what is the point of tracking durability when you have CP?! If you run out of CP or Durability do you have a lesser quality item? or is it like 1.0 and you completely fail synthesis and lose item?
    If you run out of durability your synth fail.
    If you run out of CP you can only use the standard synth skill (which cost 0 CP), but you can still reach 100% progress. The CP is the new limit how many skills you can do during a craft (instead of 5 skills, each skill once). The CP increase with level up. In the video it increase from 142 to 147 after the level up.
    (3)
    Last edited by Felis; 12-14-2012 at 11:20 AM.

  10. #10
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    I'l agree that crafting looks better in this version than the last. But more exciting than battling? How? Did the OP and I see the same crafting video?
    (2)

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