
Originally Posted by
Orophin
Not enough whining in this thread yet. The other video threads had way more complaining, let's try to keep things up to standard.
On topic, I like what I'm seeing with gathering. My inventory filled up items I didn't want half of thetime, so it's good to be able to narrow down items you'd actually want to gather, whether it's to sell or to use yourself. It looks like the Triangulate ability shows all nearby gathering nodes, and when he used Arbor Call, it searched out the highest grade node in the area, even though it wasn't on his immediate minimap. The XP chains seem like a nice addition too.
As far as the mini-game going away, I could really care less. It seemed more like one of those early measures implemented to combat RMT as far as I'm concerned, and I eventually memorized where each thing was anyway, so it's kind of a moot point to have it.
For crafting, the recipe book is a GREAT addition. Based on the character they showed crafting, it looks like by level 9 you have two abilities for crafting already, one that raises quality and another that restores some of your CP. Durability is no longer 100 on every item and it seems the durability varies between the items they picked to craft. It also looks like the durability goes down by a static amount of 10 each time. I also like the completion log they were showing by checking off the recipes they've already made. I imagine completing my crafting logs for all my crafts will be something to pass some time.
Anyway, I'm happy with what I'm seeing for gathering and crafting overall. It looks way more accessible and faster paced now.