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  1. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yes, this needs to be addressed. This is even more important than the particle effects IMO.

    Make skills execute faster + unlock basic attack and some buff animations as well as the engage/disengage animation + create transition animations for a smoother visual game experience.

    To show an example to the representatives, look at this video:

    http://www.youtube.com/watch?v=0DTvf...ailpage#t=179s

    The animations do not blend properly, as limbs disappear and reappear somewhere else later. The motion capture technique is the culprit, I think.

    Now let's show an example of something more acceptable:

    http://www.youtube.com/watch?v=z_F8Bt5cfYg

    The animations are precise and go off quick. The character still stops to execute every skill but they are so fast that it really is no issue. The movement is also faster and 'sharper'. I'm sorry for the lack of proper terms.

    But this problem needs more attention, we need to discuss it!
    (0)
    Last edited by Betelgeuzah; 04-05-2011 at 03:12 PM.