One of the things that keeps making combat frustrating for me, is the lack of mobility during combat. When there are certain mob TP moves that are conal, or area of effect, and have a build time that gives you ample warning to start moving, it's absurd that I'm in the middle of casting a cure, and I have to stand there while the rest of the animation wraps up, after the spell has already cast and taken effect. Or, when I start to move out of range, and my shield drops, so my character has to stop dead in his tracks to lower his arm, and then get hit with the TP move. Can the devs please look into this and make mobility better during combat? The animations are gorgeous in this game, but playability should be first priority.