Well ok from this point of view you're right.
Well ok from this point of view you're right.
maybe they want those who quit to help tweek the mmo rather then those who are still here and might still help destroy it. also they want them to come back so giving them alpha to play might help. in the end they also can get a clue on if they are going f2p in like 6months from launch lmao.
derp. It looks like Im not the one in need of business classes...oh wait I already took all thoseAnd you don't know the difference between "you're" and "your".
May want to know something about business before stating that something is good or bad business.
If someone ditched an incomplete game, you don't invite him to experience a massively incomplete incarnation of a new game.
Inviting inactive accounts to an early alpha testing doesn't make the slightest sense, as the advertising power of the current alpha is very limited, and is most likely to actually have the opposite effect on people used to complete games. That kind of accounts is suitable to be invited during a late beta, when most elements are already in place.
This, of course, without mentioning the fact that explicitly stating a rule and then not honoring it is a rather large marketing blunder.
This whole thread smells of something...bitter
Really? If those "business classes" (lemonade kiosk 101?) taught you that it's a good idea to try and lure back in those that quit an incomplete product with an even less complete product, you may want to ask for your money back.
You've been scammed.
Only that those that "destroyed" the old game all work for Square Enix. The audience had no infuence in it.
It's amazing how some people grasp desperately at totally unrealistic straws in order to try and defend a ridiculous decision under every point of view.
Last edited by Abriael; 12-11-2012 at 04:49 AM.
No, it would just explain a helluva lot what's wrong with today's business world lol.
right but for the bajillionth time it had nothing to do with content or the game. it had to do with lack of and broken engine that kept them from building a full, complete game. yeah people always come and go from mmo's but it would of been the game it was meant to be not the one being created now.Really? If those "business classes" (lemonade kiosk 101?) taught you that it's a good idea to try and lure back in those that quit an incomplete product with an even less complete product, you may want to ask for your money back.
You've been scammed.
Only that those that "destroyed" the old game all work for Square Enix. The audience had no infuence in it.
Actually no. It had a LOT to do with the content of the game. The engine was only part of the problem, and a lot of Final Fantasy fans would have dealt with the engine if only they had something to do in the game.right but for the bajillionth time it had nothing to do with content or the game. it had to do with lack of and broken engine that kept them from building a full, complete game. yeah people always come and go from mmo's but it would of been the game it was meant to be not the one being created now.
The biggest problem is that 99% of the activities to do in the game for several months after release were guildleves, and that's it. There wasn't anything to do besides doing moar guildleves and leveling just another class. And you can bet your underwear that that problem is the primary cause why a ton of people quit.
A game can have the most amazing engine ever, but if you don't have stuff to do in it, you'll quit. It's that simple.
right lol. that is what i'm saying too. but still has nothing to do with what types of content they add and tweaks to them to fit players way of enjoyment.Actually no. It had a LOT to do with the content of the game. The engine was only part of the problem, and a lot of Final Fantasy fans would have dealt with the engine if only they had something to do in the game.
The biggest problem is that 99% of the activities to do in the game for several months after release were guildleves, and that's it. There wasn't anything to do besides doing moar guildleves and leveling just another class. And you can bet your underwear that that problem is the primary cause why a ton of people quit.
A game can have the most amazing engine ever, but if you don't have stuff to do in it, you'll quit. It's that simple.
It has a hell of a lot to do with them. People quit FFXIV because it was a massively incomplete product. Trying to lure those people with another massively incomplete product (thing that an alpha naturally is) doesn't make the slightest sense.
There's a reason why alpha and early betas are covered by NDAs, and that's because they're not considered a valid publicity medium, as the lack of content and lack of polish would turn off more people than it would hype.
If the laughable theory that they invited inactives in order to lure them back into the game had the slightest ground to stand on, they wouldn't have an NDA in place.
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