This is simple logic: Archer weaponskills are ranged attacks -- when a melee class equips one, it should apply to the class's ranged weapon (throwing knife, chakram, hatchet, javelin).

Getting a decent ranged attack would provide actual incentive for equipping archer weaponskills and add value to the currently-underutilized throwing weapons. It probably wouldn't harm game balance since the ranged attack would only be useful for starting a fight or catching a fleeing enemy. Instead, it would help the armory system live up to its potential by rewarding players for clever use of cross-class skills.

Can I have it?