That's actually pretty cool. I learn something new every day =DI'm gonna be "that guy" for a moment and point out there's cameras that translate pictures to sounds, that blind people can "See"
Or a chip on the tongue that has many small points, that pinch the tongue, to create a mental image.
So you can "crosswire" senses.
And theoretically speaking hearing sounds can make you see things
What do you mean by gameplay? What does anyone mean by gameplay?
Absent an unambiguous definition, why would anyone put "gameplay" as the least important element of a game? "Gameplay" is the only thing that separates games from other (multi)media. "Gameplay" is paramount.
You could have no music, a nonexistent story and primitive graphics but still have a great and successful game by virtue of "gameplay" alone. In fact, I think that's how this whole games business got started!
They are all important, but what catches my eyes (and ears) are music. of Course I want the gameplay to be decent. but if the music isn't there I may not play the game. I need my awesome musicWhat do you mean by gameplay? What does anyone mean by gameplay?
Absent an unambiguous definition, why would anyone put "gameplay" as the least important element of a game? "Gameplay" is the only thing that separates games from other (multi)media. "Gameplay" is paramount.
You could have no music, a nonexistent story and primitive graphics but still have a great and successful game by virtue of "gameplay" alone. In fact, I think that's how this whole games business got started!
Well!
I had this big argument ready, but about halfway through I realized I couldn't think of a bad game that had good music. Plenty of the inverse, sure, but... I mean, I can't say you're wrong, even though it sounds like you are on the face of it.
I just can't offer a counterexample. I don't think there is one, so, yeah. Fine. Whatever!
You're not not wrong to hold that position by virtue of not being not right.
Edit: FFXIII. Ha!
Edit2: On the other hand, Jesper Kyd didn't compose for Assassin's Creed 3 and that was a big disappointment.
Last edited by Almalexia; 12-09-2012 at 10:40 AM.
Sazh: "Whaaaaaaat?" ( Actual line)Well!
I had this big argument ready, but about halfway through I realized I couldn't think of a bad game that had good music. Plenty of the inverse, sure, but... I mean, I can't say you're wrong, even though it sounds like you are on the face of it.
I just can't offer a counterexample. I don't think there is one, so, yeah. Fine. Whatever!
You're not not wrong to hold that position by virtue of not being not right.
Edit: FFXIII. Ha!
Edit2: On the other hand, Jesper Kyd didn't compose for Assassin's Creed 3 and that was a big disappointment.
Don't mess with the fro yo! He's my favorite chara from that game =)
Music is pretty low on my scale, as I can always turn the sound down, or off. So I think I'd switch gameplay and music on that list, for myself. However, good music does enhance the experience, for sure.
Last edited by AlexNiculaie; 12-09-2012 at 01:28 PM.
Storyline & gameplay rank number one for me. Then Music and Graphics.
This is why I am able to play Xenogears over and over again, because it's story and battle system is awesome. So is the music, and look how dated the graphics are.
Now with FFXIII all it has is graphics, it's story is excessively linear. The battle system is garbage with that terrible teammate AI. It's music, is subaverage, couldn't stand that they repeated the same , song like 8 to 10 times with different instruments. For that reason I can't even beat the game, even though I am apparently at the bridge just before the final boss.
So when it comes to FFXIV, I'd rather them work on story, gameplay, and music. Well before they even touch the graphics. Cause too me they don't matter.
I would put it in this order for me:
50% Content
30% Gameplay
15% Graphics
5% Music
If the content is bad it does not matter how good anything else is. The game has to draw you in with a well developed story, the game has to have content for all play styles, and the game has to have enough content that you cannot finish it before they add more.
Gameplay: The controls should make sense, things should be developed for ease of use for the players. If something is cumbersome it becomes the focus instead of the content you are playing through. The battle system should flow, should be engaging. Bad gameplay will ruin a game with awesome content/story.
Graphics: If the game looks like crap I do not feel I should have to pay for it. It is one of my main problem with cartoony or Stylized (which apparently what they call crap graphics in the industry these days) mmos. I just feel like I am playing something from a past era, something that should not be released in this era. Some people do not mind, but a mmo with horrible or cartoony graphics will make me walk the other way unless it is just ungodly good (which non have been in my eyes yet). Graphics does not make a good game, but it does make a subpar one.
Music: Music draws you in the first few times, then you end up muting the game or talking on TS and not paying attention. A crap score can be a negative, but a great score will not make the game.
gameplay is many things i guess. control, atmosphere, all those big and small things that make the game fun to play; that don't fit into graphics/music/Story.What do you mean by gameplay? What does anyone mean by gameplay?
Absent an unambiguous definition, why would anyone put "gameplay" as the least important element of a game? "Gameplay" is the only thing that separates games from other (multi)media. "Gameplay" is paramount.
You could have no music, a nonexistent story and primitive graphics but still have a great and successful game by virtue of "gameplay" alone. In fact, I think that's how this whole games business got started!
Maybe you don't think of FFXIII this way, but there is a crowd that doesn't like FFXIII or FFXIII-2 but still love the music. What it all boils down to is that everyone has their own tastes and their own opinion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.