Beware because there's a bit of a dense thread ahead.
I know this may be a little off-topic, but still it affects FFXIV and us as the user base and as feedback givers. (Also, I don't know if this affects Japanese players, but they should take note too, if it was possible).
We have to use the language correctly (and I know many of us don't have English as our mother language), but still, we need to take care, because our opinion as consumers shapes how the video game market is, and specially in ARR as SE is making a huge effort to show us that they care about our opinion, so we need to express ourselves correctly!
I'll address the two main aspects that usually get confused and that are really important to express correctly.
The first one is fun.
Just think about it, how many times you express you are having fun when in truth you mean you are engaged? It's a common mistake because usually fun games (or media), are really engaging, but the opposite is not true, as not every engaging experience is necessarily fun. For example horror games, light novels or detective games. The main point of those games are not being fun, but they engage because they tie to other feelings of the players, as fear, lust or curiosity.
So the point is, if we ask the games to be fun, the developers will try to deliver fun experiences, but in truth, that can hurt certain games, and I think a game as big as a MMO, doesn't need to be "fun" like, for example, Super Smash Bros is when played with friends. Both are a social experience, but where the engagement comes from is different in both cases.
I don't want a fun game, and I bet you don't either. What we really want is an engaging experience that ties us for years to come to the game and to Hydaelyn. An experience that awakens feelings in us like The End of an Era trailer did, the element of discovery and exploration only a MMO can offer, the fear of entering a dark and unknown instance, the fun of having Chocobo racing, and a engaging and tactical combat system that allows depth and growth to my character in game and me as a player.
The second one is graphics.
Graphics refer to the techniques used to deliver the element on screen of a game. Things as the polygon number of the models, lightning algorithms, better physics and so on, and sure, we always want better graphics and we want to shout "TECHNOLOGY!" amazed of what games can do now days, but in truth, as gamers, what we want is having games with unique and coherent aesthetics. I think Square has always done a really excellent job on both aspects, delivering top aesthetics while innovating in the technology behind, but, it's really bad when a game developer focus too much in delivering "better graphics", and ending providing poor, bland and boring aesthetics (brown and bloom).
There are more, but those are the two main concerns I have, because what we ask may be not what we really want, so we have to know how to ask correctly and express what we really want, so the developers can make the games we want to play and pay for. And this is specially important when giving feedback of the alpha or beta versions, because Yoshi and the team won't understand the same concern if we ask for a "fun quest system" than a "engaging quest system", just to mention an example of recent arguments started by the 5th alpha video.
Thanks for staying with me until the end!
I got some inspiration for the thread and ideas from Exta Credits, and even though I don't always agree with what they say, I think they are doing a great job trying to make people understand that games can be much more as a media. So I recommend to watch their episodes to anyone that want to dive a bit more into this hobby.
http://penny-arcade.com/patv/episode...vs.-aesthetics
http://penny-arcade.com/patv/episode/beyond-fun