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  1. #41
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Andrien View Post
    THM/BLM is getting this casting animation. I like what I'm seeing now, and of course more unique animations will be like adding ice cream with the cake.

    This is a CGI screenshot so you can't take it verbatim as to what ARR will use for BLM casting animation or spell effects.

    As for the original topic, I would much rather see more varied spell effects between the levels than a different casting animation for each type of spell. I actually like the idea of each mage class having one unique casting animation (maybe varying between each race as well) than three or four per class.

    I wish we could go back to a tiered system for a few reasons, but this is neither here nor there so long as we get scaled spell effects as we level. I want to see noticeable differences between a level 5 thm and a level 25 thm. It is one of the main reasons I went from being an advocate for mage classes to loathing the blm class in 1.0, blandness in spell effects (plus the overall boring-ness of using the same two spells over and over.)

    As far as trying to make a balance between melee and mages, I am tired of this idea. In both animations and play-style, these two divisions in gameplay have been getting blended together more and more over the past few years in MMOs. Maybe it was just noticeable in 1.0 because the lack of choice in class options and it'll change once we actually get more than one magic DD.
    (1)

  2. #42
    Player
    Aislin's Avatar
    Join Date
    Apr 2012
    Posts
    63
    Character
    Echo Aislin
    World
    Balmung
    Main Class
    Botanist Lv 50
    I like 1.0 casting because it has a sense of grace and concentration. In ARR cnj/whm casting looks busy, with too much of the body rocking around. What I do like about it is the new casting effects, my only gripe really is the character animation. It all comes down to personal preference.
    (2)

  3. #43
    Player
    Artiss2k's Avatar
    Join Date
    Jul 2012
    Location
    Ul'Dah
    Posts
    62
    Character
    Belwas Blackfyre
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ryans View Post
    This is a CGI screenshot so you can't take it verbatim as to what ARR will use for BLM casting animation or spell effects.
    If you take a look back at the limit break trailer you will see the BLM casting is indeed like image posted. you see the WHM casting like we now see in the alpha footage and i believe the PLD casts too.
    (2)
    You heard it too, didn't you? the voice... of the wind....

  4. #44
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Ryans View Post
    This is a CGI screenshot so you can't take it verbatim as to what ARR will use for BLM casting animation or spell effects.
    Heh CGI?

    Its an ingame screenshot... its in the section of screenshots on the official website.. and you can see that spell already in one of the ingame gameplay trailers:

    Thunderbolt (Burst)


    /edit oh i see someone posted it already, but well without link^^


    Quote Originally Posted by Ryans View Post
    I wish we could go back to a tiered system for a few reasons, but this is neither here nor there so long as we get scaled spell effects as we level. I want to see noticeable differences between a level 5 thm and a level 25 thm.
    well i would like it that way... if they could stick to the system which we had in 1.0. in the end.. where the skills automatically scale up with your level.

    but with one difference.. that there would be different stages of the specific skill.

    so that you have Fire I from lv 1-25... which gets replaced at lv 25-45 by Fire II ..
    just for the visuals.. that'd be nice. but i dont think that they are going to do it like that. because i think its motivating to receive "new skills"... stronger spells (visually) even though its just only for the visuals..
    but that would be at least somethin.
    (2)
    Last edited by Tonkra; 12-09-2012 at 11:24 PM.

  5. #45
    Player
    Dilu_Bakari's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Limosa
    Posts
    104
    Character
    Dilu Bakari
    World
    Famfrit
    Main Class
    Pugilist Lv 83
    Alpha test............................................................................................... Changes will be made the videos are to show you what has changed since 1.0 and those in Alpha Test are pretty confident that this game will live up to the hype now if you get that kind of response from an Alpha Test.... Then Beta is gonna make people jizz..... I'm just sayin
    (1)

  6. #46
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    That shouldn't be a train of thought though for spellweavers. Just because you can summon a weak spirit with minimal effort one way, doesn't mean you can use the same movement summoning an extremely powerful spirit.

    The same goes for elemental magic as well. The more powerful you want it, the more incantations/preperation/ingredients you need for it. This one spell getting stronger over time makes a little sense, but for only so long.
    Having a more involved casting animation for the bigger spells would be great, but that wasn't what I was referring to. I should have made myself clearer. I was saying that I don't see a need for every spell to have a different animation like some people want. Just because every weapon skill looks different, doesn’t mean that every spell has to have a different casting stance. I'm not sure how they're treating the spell progression, so I'll use how 1.0 was at the end for spell examples. I was going to say, but obviously forgot, that I'm assuming all the spells we've seen in the alpha video take roughly the same amount of time to cast, so it's fine that they have the same casting animation with the different glow showing what you’re casting. When we get the -agas (or higher tiered spells) that take longer to cast, it would be very nice, but not totally necessary in my opinion, if we used a more involved casting animation (more intricate cane waving for example). THM of course should have a different stance than CNJ and same with ARN and any other spell casting class. It would also be nice if the jobs had a different stance than their class to show that these spells are above and beyond what practitioners of the class are able to do. This is all just my personal opinion of course.
    (1)

  7. #47
    Player

    Join Date
    Nov 2012
    Posts
    21
    Quote Originally Posted by finiteHP View Post
    Having a more involved casting animation for the bigger spells would be great, but that wasn't what I was referring to. I should have made myself clearer. I was saying that I don't see a need for every spell to have a different animation like some people want. Just because every weapon skill looks different, doesn’t mean that every spell has to have a different casting stance. I'm not sure how they're treating the spell progression, so I'll use how 1.0 was at the end for spell examples. I was going to say, but obviously forgot, that I'm assuming all the spells we've seen in the alpha video take roughly the same amount of time to cast, so it's fine that they have the same casting animation with the different glow showing what you’re casting. When we get the -agas (or higher tiered spells) that take longer to cast, it would be very nice, but not totally necessary in my opinion, if we used a more involved casting animation (more intricate cane waving for example). THM of course should have a different stance than CNJ and same with ARN and any other spell casting class. It would also be nice if the jobs had a different stance than their class to show that these spells are above and beyond what practitioners of the class are able to do. This is all just my personal opinion of course.
    I don't think anyone wants every single spell to have a different casting animation though, just a little variety. I was using melee skills as an example just because literally every single animation is different.. when you compare the two magic in general, and there casting animations, look absolutely meager and underwhelming.

    I know this is only the Alpha build and things can/most likely will change when it comes to a lot of things but that doesn't mean I'm going to sit around and wait and see. From the sample spells that we've seen so far I wasn't really impressed.. perhaps it's just the coloring, maybe if the spells themselves were a little darker and easier to see it would be a lot better. But as is.. and this is not bullshit, you really have to pay attention to see your spell going off. They go off so fast and if you aren't focused on them it's kind of hard to see. Totally losing sight of the spells your casting in the midst of battle is not a good thing in my book, regardless of what tier it is.. just imagine how much worse it'll be when you're in a group. It'll feel like you're not even really doing anything.
    (1)

  8. #48
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Some people will complain about anything....
    (1)

  9. #49
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Punainen View Post
    Some people will complain about anything....
    Some people will complain about discussion instead of trying to understand it.
    (3)

  10. #50
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    The new magic animations are Magical to say the least. leaps and bounds better compared to 1.0's.

    however if they think they're going to get the same praise on melee animations from me they are sadly mistaken, melee animation are a joke and i expect?ed much better than some sped up techno thrust bull crap.
    (0)

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