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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Andrien View Post
    THM/BLM is getting this casting animation. I like what I'm seeing now, and of course more unique animations will be like adding ice cream with the cake.

    This is a CGI screenshot so you can't take it verbatim as to what ARR will use for BLM casting animation or spell effects.

    As for the original topic, I would much rather see more varied spell effects between the levels than a different casting animation for each type of spell. I actually like the idea of each mage class having one unique casting animation (maybe varying between each race as well) than three or four per class.

    I wish we could go back to a tiered system for a few reasons, but this is neither here nor there so long as we get scaled spell effects as we level. I want to see noticeable differences between a level 5 thm and a level 25 thm. It is one of the main reasons I went from being an advocate for mage classes to loathing the blm class in 1.0, blandness in spell effects (plus the overall boring-ness of using the same two spells over and over.)

    As far as trying to make a balance between melee and mages, I am tired of this idea. In both animations and play-style, these two divisions in gameplay have been getting blended together more and more over the past few years in MMOs. Maybe it was just noticeable in 1.0 because the lack of choice in class options and it'll change once we actually get more than one magic DD.
    (1)

  2. #2
    Player
    Artiss2k's Avatar
    Join Date
    Jul 2012
    Location
    Ul'Dah
    Posts
    62
    Character
    Belwas Blackfyre
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ryans View Post
    This is a CGI screenshot so you can't take it verbatim as to what ARR will use for BLM casting animation or spell effects.
    If you take a look back at the limit break trailer you will see the BLM casting is indeed like image posted. you see the WHM casting like we now see in the alpha footage and i believe the PLD casts too.
    (2)
    You heard it too, didn't you? the voice... of the wind....

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Ryans View Post
    This is a CGI screenshot so you can't take it verbatim as to what ARR will use for BLM casting animation or spell effects.
    Heh CGI?

    Its an ingame screenshot... its in the section of screenshots on the official website.. and you can see that spell already in one of the ingame gameplay trailers:

    Thunderbolt (Burst)


    /edit oh i see someone posted it already, but well without link^^


    Quote Originally Posted by Ryans View Post
    I wish we could go back to a tiered system for a few reasons, but this is neither here nor there so long as we get scaled spell effects as we level. I want to see noticeable differences between a level 5 thm and a level 25 thm.
    well i would like it that way... if they could stick to the system which we had in 1.0. in the end.. where the skills automatically scale up with your level.

    but with one difference.. that there would be different stages of the specific skill.

    so that you have Fire I from lv 1-25... which gets replaced at lv 25-45 by Fire II ..
    just for the visuals.. that'd be nice. but i dont think that they are going to do it like that. because i think its motivating to receive "new skills"... stronger spells (visually) even though its just only for the visuals..
    but that would be at least somethin.
    (2)
    Last edited by Tonkra; 12-09-2012 at 11:24 PM.