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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by finiteHP View Post
    It makes sense to me that all CNJ spells have the same animation because you are calling upon the power the same way for all of them. I would have a problem with THM, CNJ, and ARN (is that the correct abbreviation?) all having the same animation though. I'd be very happy if a job's spells had a different stance than its respective class' spells. Of course this is largely because I really like the new CNJ spell animation.
    That shouldn't be a train of thought though for spellweavers. Just because you can summon a weak spirit with minimal effort one way, doesn't mean you can use the same movement summoning an extremely powerful spirit.

    The same goes for elemental magic as well. The more powerful you want it, the more incantations/preperation/ingredients you need for it. This one spell getting stronger over time makes a little sense, but for only so long.
    (1)

  2. #2
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    That shouldn't be a train of thought though for spellweavers. Just because you can summon a weak spirit with minimal effort one way, doesn't mean you can use the same movement summoning an extremely powerful spirit.

    The same goes for elemental magic as well. The more powerful you want it, the more incantations/preperation/ingredients you need for it. This one spell getting stronger over time makes a little sense, but for only so long.
    Having a more involved casting animation for the bigger spells would be great, but that wasn't what I was referring to. I should have made myself clearer. I was saying that I don't see a need for every spell to have a different animation like some people want. Just because every weapon skill looks different, doesn’t mean that every spell has to have a different casting stance. I'm not sure how they're treating the spell progression, so I'll use how 1.0 was at the end for spell examples. I was going to say, but obviously forgot, that I'm assuming all the spells we've seen in the alpha video take roughly the same amount of time to cast, so it's fine that they have the same casting animation with the different glow showing what you’re casting. When we get the -agas (or higher tiered spells) that take longer to cast, it would be very nice, but not totally necessary in my opinion, if we used a more involved casting animation (more intricate cane waving for example). THM of course should have a different stance than CNJ and same with ARN and any other spell casting class. It would also be nice if the jobs had a different stance than their class to show that these spells are above and beyond what practitioners of the class are able to do. This is all just my personal opinion of course.
    (1)

  3. #3
    Player

    Join Date
    Nov 2012
    Posts
    21
    Quote Originally Posted by finiteHP View Post
    Having a more involved casting animation for the bigger spells would be great, but that wasn't what I was referring to. I should have made myself clearer. I was saying that I don't see a need for every spell to have a different animation like some people want. Just because every weapon skill looks different, doesn’t mean that every spell has to have a different casting stance. I'm not sure how they're treating the spell progression, so I'll use how 1.0 was at the end for spell examples. I was going to say, but obviously forgot, that I'm assuming all the spells we've seen in the alpha video take roughly the same amount of time to cast, so it's fine that they have the same casting animation with the different glow showing what you’re casting. When we get the -agas (or higher tiered spells) that take longer to cast, it would be very nice, but not totally necessary in my opinion, if we used a more involved casting animation (more intricate cane waving for example). THM of course should have a different stance than CNJ and same with ARN and any other spell casting class. It would also be nice if the jobs had a different stance than their class to show that these spells are above and beyond what practitioners of the class are able to do. This is all just my personal opinion of course.
    I don't think anyone wants every single spell to have a different casting animation though, just a little variety. I was using melee skills as an example just because literally every single animation is different.. when you compare the two magic in general, and there casting animations, look absolutely meager and underwhelming.

    I know this is only the Alpha build and things can/most likely will change when it comes to a lot of things but that doesn't mean I'm going to sit around and wait and see. From the sample spells that we've seen so far I wasn't really impressed.. perhaps it's just the coloring, maybe if the spells themselves were a little darker and easier to see it would be a lot better. But as is.. and this is not bullshit, you really have to pay attention to see your spell going off. They go off so fast and if you aren't focused on them it's kind of hard to see. Totally losing sight of the spells your casting in the midst of battle is not a good thing in my book, regardless of what tier it is.. just imagine how much worse it'll be when you're in a group. It'll feel like you're not even really doing anything.
    (1)