Quote Originally Posted by finiteHP View Post
It makes sense to me that all CNJ spells have the same animation because you are calling upon the power the same way for all of them. I would have a problem with THM, CNJ, and ARN (is that the correct abbreviation?) all having the same animation though. I'd be very happy if a job's spells had a different stance than its respective class' spells. Of course this is largely because I really like the new CNJ spell animation.
That shouldn't be a train of thought though for spellweavers. Just because you can summon a weak spirit with minimal effort one way, doesn't mean you can use the same movement summoning an extremely powerful spirit.

The same goes for elemental magic as well. The more powerful you want it, the more incantations/preperation/ingredients you need for it. This one spell getting stronger over time makes a little sense, but for only so long.